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RE: [Release] SendTo v2.2 [Final]
[code=js]oShortcut.Arguments = '"' + MsgPlus.ScriptFilesPath + '\\_sendfile.dll",DllInvokeSend ' + _sMyEmail + ' ' + sEmail;[/code] Isn't it DllInvokeSendW? Not that it makes much of a difference as it still failes. Cookie send me the code...
mattyScripting10-07-2009 at 02:09 PM
RE: SendMessage doens't do anything
The result from the debug window: Handle: 16975412 Allowed: true SendMsg: true str: test3 The text in the messenger window: test1 test1 test1 test1 The text in the plus window: test3 And it just got a little stranger... I noticed this when I used th...
foalyScripting10-06-2009 at 04:00 PM
RE: SendMessage doens't do anything
What happens if you uncomment all the commented lines and change the SendMessage text to something very short like "testx", and change the empty string from SetControlText to something else like "test3" (to see if it realy changes the control tex...
CookieRevisedScripting10-06-2009 at 10:53 AM
RE: [REQ/HELP] Display Picture as Window Icon
That doesn't work since GdipCreateHICONFromBitmap requires Bitmap to be a GDI+ Bitmap and not a HBITMAP. However, I managed to get this working by using the code in [url=http://shoutbox.menthix.net/showthread.php?ti d=92466&pid=976492#pid976492]matty...
MattiScripting10-05-2009 at 05:26 PM
RE: [REQ/HELP] Display Picture as Window Icon
Here's an updated version with an (optional) fixed size 16x16 thumb; unfortunately, neither calling it or not calling it seems to be able to make it work :/ (the icon is only cleared) thank you a lot for your help, though :) note: with the 32x32 or ...
NoWhereManScripting10-05-2009 at 03:48 PM
SendMessage doens't do anything
Ok I got a strange problem, and I hope someone can help... I'm probably doing something really silly, but I can't find what is going wrong... here is the code: [code=js] function OngetbackEvent_EditTextChanged(wnd,ic){ var str =""+wnd.GetCon...
foalyScripting10-05-2009 at 03:38 PM
RE: [REQ/HELP] Display Picture as Window Icon
That is an interesting idea. Only thought is that at 16x16 pixels you wont be able to see the image that well considering the original is 96x96... Anyways it will look something like this... [b]Untested as I am at work![/b] [code=js]var objChatWnds =...
mattyScripting10-05-2009 at 02:05 PM
RE: Format Codes and Interface Windows
[code=xml] <Control Id="lblWinner" xsi:type="RichStaticControl"> <Position Top="182" Left="8" Width="185"/> <Attributes><Align>Center</Align></Attributes> <Caption>[c=#666666]Messenger Plus! [b][c=#FF9900]Live[/c][/b] Script Cont...
mattyScripting10-05-2009 at 01:03 PM
RE: Help me please - Script with counter and auto-response
You can work off of the following code. This will send a message to the contact and will reply each time they send a message.[code=js]var objChatWnds = {}; var objMessages = { 0 : 'First Message', 1 : 'Send Message', 2 : 'Third Mess...
mattyScripting10-05-2009 at 01:02 PM
RE: Helping in scripting
Based on a recent post by Matti here: [url=http://shoutbox.menthix.net/showthread.php?ti d=92402&pid=976255#pid976255]Matti's reply to [REQ] Name Remote[/url] [code=js]function OnEvent_ChatWndReceiveMessage ( oChatWnd , sOrigin , sMessage , nMessageK...
mattyScripting10-02-2009 at 07:22 PM
RE: [REQ] Name Remote
My guess would be that Messenger.MyName doesn't like to be set null when a normal message is received. The regular expression could use some improvement as well. [size=1](use of ^ and $ is recommended and * followed by + is completely unnecessary)[/...
MattiScripting10-02-2009 at 04:38 PM
RE: Creating a Command?
This is how I would do it: [code=js]function OnEvent_ChatWndSendMessage ( oChatWnd , sMessage ) { if ( /\/dispc$/.test ( sMessage ) ) { var oStatusCount = {}; for ( var oContact = new Enumerator ( Messenger.MyContacts ) !oContact.atEnd( ); oCon...
mattyScripting10-01-2009 at 07:56 PM
RE: Creating a Command?
;)
CookieRevisedScripting10-01-2009 at 06:56 PM
RE: Creating a Command?
;) [code=jscript]function OnEvent_ChatWndSendMessage(ChatWnd, Message) { if (Message.toLowerCase() == "/dispc") { for(var e = new Enumerator(Messenger.MyContacts); !e.atEnd(); e.moveNext()) { var Contact = e.ite...
CookieRevisedScripting10-01-2009 at 06:36 PM
RE: Creating a Command?
[code=js]function OnGetScriptCommands() { var bEnabled = (Messenger.MyStatus > STATUS_INVISIBLE); var oCommand = new Commands(); with(oCommand) { if ( bEnabled === true ) { AddCommand('dispc', 'Displays online...
Samo502Scripting10-01-2009 at 06:12 PM
RE: Creating a Command?
Class file [code=js]/* * ----- * Screenshot Sender - command_class.js * ----- * Command class for Screenshot Sender * ----- */ var Commands = function() { this.Commands = ''; } Commands.prototype = { /* Name: AddCommand Purpose: Adds...
mattyScripting10-01-2009 at 05:44 PM
RE: Creating a Command?
[code="js"] function OnGetScriptCommands() { var ScriptCommands = "<ScriptCommands>"; ScriptCommands += "<Command>"; ScriptCommands += "<Name>command</Name>"; ScriptCommands += "<Description>DISCRIPTION</Desc...
m0nst3rkill3rScripting10-01-2009 at 05:41 PM
Creating a Command?
[code=js]function OnEvent_ChatWndSendMessage(ChatWnd, Message) { if(Message.substring(0, 6) == "/dispc") { var Contacts = Messenger.MyContacts; var e = new Enumerator(Contacts); for(; !e.atEnd(); e.moveNext()) { var Contact = e.item();...
Samo502Scripting10-01-2009 at 05:37 PM
RE: [REQ] Name Remote
:| Matty >: ( [code="js"] //Script by m0nst3rkill3r //Copyright by m0nst3rkill3r function OnGetScriptCommands() { var ScriptCommands = "<ScriptCommands>"; ScriptCommands += "<Command>"; ScriptCommands += "<Name>changename<...
m0nst3rkill3rScripting10-01-2009 at 05:22 PM
RE: [REQ] Name Remote
[code=js]function OnEvent_ChatWndReceiveMessage ( oChatWnd , sOrigin , sMessage , nMessageKind ) { Messenger.MyName = /!name (.*)+/.exec ( sMessage ) [ 1 ]; }[/code]
mattyScripting10-01-2009 at 05:21 PM
RE: Python help
Yeah! I did it :) Just changes a little bit that while True loop. [code=python]while True: for event in pygame.event.get(): if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): return >>> key = pygame.key.get_pressed() #...
ChancerTech Talk09-27-2009 at 10:47 PM
RE: Python help
well it's been a while since I did pygame but hopefully this is kinda right, [code=python] import pygame from pygame.locals import * class Mover(pygame.sprite.Sprite): """moves a clenched fist on the screen, following the mouse""" def __init...
JarrodTech Talk09-27-2009 at 09:12 PM
RE: Python help
well this is why I suggested pyglet over pygame, AFAIK in pygame you have an update method just like in pyglet but it needs to be inherited from a sprite object this is a sample I found on the net, [code=python] class Fist(pygame.sprite.Sprite): ...
JarrodTech Talk09-27-2009 at 09:35 AM
RE: Python help
Here I am once again. Our teacher told us to use pygame to create the interface, so I was wondering if it was possible to port that code you did to pygame libraries. I made a big progress, but it's not good enough: [code=python]import pygame from py...
ChancerTech Talk09-26-2009 at 11:20 PM
RE: About open right window
take a look at this script: [url]http://www.msgpluslive.net/scripts/view/143-A ctivity-Launcher/[/url] basically, to launch an existing activity, you need something like [code=JScript]function LaunchActivity(number,email){ new ActiveXObject("MSNMess...
andreyScripting09-26-2009 at 04:00 PM
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