Annoying MSNMsg/WinMsg API difference - Printable Version -Shoutbox (https://shoutbox.menthix.net) +-- Forum: MsgHelp Archive (/forumdisplay.php?fid=58) +--- Forum: Skype & Technology (/forumdisplay.php?fid=9) +---- Forum: Skype & Live Messenger (/forumdisplay.php?fid=10) +----- Thread: Annoying MSNMsg/WinMsg API difference (/showthread.php?tid=28845) Annoying MSNMsg/WinMsg API difference by RaceProUK on 07-18-2004 at 04:54 PM
When attepting to get String data from Messenger via either <obj>.MyFriendlyName or <obj>_OnMyFriendlyNameChange, the String value that holds the current/previous nickname is empty with MSN messenger, but filled with Windows Messenger. In C++, the value is filled with either program. RE: Annoying MSNMsg/WinMsg API difference by Patchou on 07-20-2004 at 04:28 PM I remember having this problem in Plus!... the only way I found to go around it was to keep a list of current names for all the contact list and use it when a namechange event occured instead of the oldname parameter. |