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Nvidia 7800GTX (G70) Revealed - Printable Version

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Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-20-2005 at 11:24 AM

* 0.11 micron process TSMC
* 430Mhz core / 1.2GHz 256MB GDDR3 memory
* 256-bit memory interface
* 38.4GB/s memory bandwidth
* 24 pixels per clock
* 10.32Bps Fill Rate
* 8 Vertex Pipes
* 860M vertices/second
* 400MHz RAMDACs
* NVIDIA CineFX 4.0 engine
* Intellisample 4.0 technology
* 64-bit FP texture filtering & blending
* NVIDIA SLI Ready (7800 GTX only)
* DX 9.0 / SM 3.0 & OpenGL 2.0 supported
* G70 comes with 3 models; GTX, GT and Standard
* Single Slot solution
* Single card requires min. 400W PSU with 12V rating of 26A
* SLI configuration requires min. 500W PSU with 12V rating of 34A
* Launch Date : 22nd of June

Source: VR-Zone


:O 64 Bit FP Rendering :O

:D The smaller microprocess (0.11) results in less power need, and less heat,

the 6800 was released with CineFX 3, and Intellisampe 3.0 tech

this means that Nvidia have again rearchitected thier Antialiasing and Anisotropic filtering methods.

this new series pushes more pixels through an amazing 24 PIXEL PIPELINES and it has 2 new vertex shaders to increase from the 6 of the 6xxx range to 8 for the 7xxx series

this card looks to hit the shelves hard,

note that Clockspeeds can be modified from stock settings by nvidias partners


Early Samples of the G70 (7800) have pulled scores in 3dmark05 of 7800points

this is a large jump from the 6800, as drivers mature more this might increase again

note that this score of 7800 was made on the standard edition and not the ultra or GTX
RE: Nvidia 7800GTX (G70) Revealed by FrozernFire on 05-20-2005 at 01:23 PM

this is only for the rich kids...


RE: Nvidia 7800GTX (G70) Revealed by kao on 05-20-2005 at 01:37 PM

prices of hardware drop fairly fast tbh, it wont be amazingly expensive
for too long, i'll be wanting one maybe 6 months or so after they've
been out :p


RE: Nvidia 7800GTX (G70) Revealed by RaceProUK on 05-20-2005 at 02:43 PM

No surprise that NVidia have a new card: however, the chip they've designed for PS3 wipes the floor with that one.
Then again, can't really compare them: they're designed for different types of machine.

Edit:
Call to Admins: The argument below wasn't going anywhere, and it's also started to veer offtopic. It may be an idea to split it off somewhere.


RE: Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-20-2005 at 05:13 PM

um Race..... hate to tell you this mate

but that chip kills the PS3s

the PS3 is a dumbed down version of the 7800

ie ps3 uses heavily modified GL70 core

trust me.. ain't no way the ps3 will take this on and win

heres the specs as proof

Geforce6800 - 16 Pixel Pipelines/6 Vertex Pipelines, 2 Full ALUs and 2 MiniALUs per Pixel Pipeline and 1 ALU per Vertex Pipeline - TOTAL:38 ALUs + 32 MiniALUs (Effectively a total of 54 ALUs)

G70/RSX (NV50) - 24-32 Pixel Pipelines/8-10 Vertex Pipelines, 16 Pixel Pipelines/6 Vertex Pipelines, 2 Full ALUs and 2 MiniALUs per Pixel Pipeline and 1 ALU per Vertex Pipeline - TOTAL: 56-74 ALUs + 48-64 MiniALUs (Effectively 80-106 ALUs)

Xbox360 GPU - 48 Unified Pipelines, 4 Full ALUs per pipeline - TOTAL: 192 ALUs. Also the eDRAM also has another 192 ALUs for processing FSAA/MSAA, Stencil buffers, occusion culling, and ZBuffers - Grand total between the eDRAM and shaders... 384(!!) ALUs.

Geforce 6800 Ultra:
53 ops per clock * 400MHz = 21.2 billions ops per second

Geforce 6800 Ultra Extreme Edition
53 ops per clock * 450MHz = 23.9 billion ops per second

PS3 GPU (RSX)
136 ops per clock * 550MHz = 74.8 billion ops per second

Xbox 360 GPU (R500)
192 ops per clock * 500MHz = 96 billion ops per second


RE: Nvidia 7800GTX (G70) Revealed by RaceProUK on 05-20-2005 at 07:18 PM

Actually, I'll retract my argument until I have the FLOPS data.
Having done a course on Coputer Graphics, I can safely say the more FLOPS, the better the graphics.

Anyway, for those ops per second you calculated: you've only worked them out for one pipeline.
1.8TFLOPS/74.8GFLOPS = 24, which is the number of pipelines in RSX I think you'll find.


RE: Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-20-2005 at 07:57 PM

no

the RSX has 16 pipelines

i'll sort it out so its easier to understand

G70 - 24-32 Pixel Pipelines/8-10 Vertex Pipelines,

RSX (NV50) - 16 Pixel Pipelines/6 Vertex Pipelines,

2 Full ALUs and 2 MiniALUs per Pixel Pipeline and 1 ALU per Vertex Pipeline - TOTAL: 56-74 ALUs + 48-64 MiniALUs (Effectively 80-106 ALUs) for both


now the only thing that makes the PS3 better then the normal computer is its Cell chip running at 3.2ghz

BUT

the current Athlon64 FX55 can take a ps3 down without getting hot


RE: Nvidia 7800GTX (G70) Revealed by RaceProUK on 05-20-2005 at 08:06 PM

First, you should know not to double-post.
Second, I worked out 24 pipelines from your figures and NVidia's own claims. I have subsequenty tried to find somewhere that confirms this, and failed so far. So while I may not have the data to back me up, neither do you for your claim of 16.
Thirdly, you can't really compare Cell and Athlon: they're totally different chips, intended for different applications.

At the end of the day, there's very few figures you can use to truly measure performance. For GPUs, the main one is FLOPS (floating-point ops per second). For CPUs, it's CPI (clocks per instruction) coupled with clock speed.

I won't carry on until I have the figures to hand. I recommend you do the same ;)


RE: Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-20-2005 at 10:27 PM

no really.. Cell is designed as a central processor.. the same as the athlon...

and ok listen k

The 7800GT/Ultra will have the full 32pipes
The 7800nu will have 24 pipes

i have long been in the know that Nvidia didn't actually scrap the NV50, sony bought it of them

the nv50 is as it seems, just how i expected nvidia would make it

only thing is

the RSX is actually an NV50/GL70 Hybrid design, but the only thing incorporated from the GL70 is the OpenEXT extensions and CineFX 4.0

really only time will tell.. theres so much data out there right now who knows whos right,

we might just both be wrong


RE: Nvidia 7800GTX (G70) Revealed by RaceProUK on 05-20-2005 at 11:52 PM

Cell and Athlon may both be CPUs, but that's where the similarities end. They both have different architectures (AMD64 vs PPC), and they have different internal designs.

And the RSX isn't a hybrid NV50/G70 at all. For starters, the NV50 does 32-bit FP, G70 does 64-bit FP, and RSX does 128-bit FP. Not only that, but Sony asked NVidia to make (and I quote) 'the most advanced GPU in the world'. To me, that indicates it's not some hybrid, but a whole new design.
All the info I have on the RSX came from Sony's pre-E3 press conference, available on IGN.

Edit: Y'know what, I can see this argument going nowhere. Shall we just agree to disagree and call it a day?


RE: Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-21-2005 at 11:28 AM

ahh mate.. your confused there

the NV40 / Nv50 / GL70 all do 64bit FP / 128bit FP

its a bit confusing, i only recently learnt how it works myself

64bit FP actually is for 16bp Pixel Shaders.. and 128b FP is for 32bp pixel shaders

even the FX series had 128b FP

ATI uses true precision which is 24bit in MS DX standards

Nvidia capitalised on the notion that not all shader paths would need the true precision and so they made the 16bit half precision and the 32bit full precision

the reason they did this is becoz 24 isn't a viable number when doing shading, which they found out when Dx first introduced 24bit true colour,.. which didn't last long

Nvidias first attempt, ie the FX series was a near failure as the core wasn't strong enough and didn't have enough Pixel Pipelines to stand upagainst atis 9600/9700/9800

and sony did ask Nvidia to give them the most powerful gpu,. but as if they are gunna give them the greatest gpu ever

at the time it was. but nvidia have done alot in the last few months and the GL70 (7800) is the result

the RSX engine was and still is a Hybrid design of the Nv50/GL70, and the reason for this is becoz when sony asked for it they were still researching what they could add to the next gpu

as such the gl70 took a lil longer then usual to complete but it still has more features over the RSX

but,.. only time will tell, to who has the right info


RE: Nvidia 7800GTX (G70) Revealed by RaceProUK on 05-21-2005 at 11:34 AM

quote:
Originally posted by raceprouk
I can see this argument going nowhere. Shall we just agree to disagree and call it a day?
I ask you to just drop it, as the argument's going nowhere, so what do you do? You carry on! No wonder you got banned before!
RE: Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-21-2005 at 11:43 AM

i wasn't  continuing the argument,.. i was clearing up your confusion of the 64bit FP


RE: Nvidia 7800GTX (G70) Revealed by RaceProUK on 05-21-2005 at 11:45 AM

You weren't: you were continuing the argument. Otherwise you wouldn't have mentioned the whole 'hybrid' thing again.

For God's sake, will you please just drop this? I have!


RE: Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-21-2005 at 12:39 PM

its dropped :dodgy:

anyways.. so i loaded up starlancer this morning and guess freaking what

4 yrs of trying to get cloaking to work properly and it decides to work  i've tried all Det 40's FW 50's FW 60's and FW70's makes it work

i made sure by testing it on my mx440 and it works there as well

i haven't been able to get cloaking right since my geforce 2

my old Voodoo2 did it perfect... really strange


RE: Nvidia 7800GTX (G70) Revealed by RaceProUK on 05-21-2005 at 01:49 PM

quote:
Originally posted by squall_leonhart69r
its dropped :dodgy:
Not sure what's dodgy, but hey, doesn't matter :)

I suppose the question is what will ATI do to combat this card?
RE: Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-21-2005 at 02:17 PM

they shall release the R520 which has 24 pipelines, and SM3.0 technology... which is about time for ati to do so

32 piped models are in the plans as well

still.. the latest ATI drivers are quite shockingly CRAP

techconnect recently did a driver comparison article, leaving the writer quite happy he chose nvidia :)


RE: Nvidia 7800GTX (G70) Revealed by RaceProUK on 05-21-2005 at 04:03 PM

Mind you, NVidia have had driver problems in the past. They seem to have been solved by now though.


RE: Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-21-2005 at 04:29 PM

yeah, i just can't understand what would be so hard to get it right after all this time

nvidia have been around as long as ati, and the only problems i've seen lately were with the FX series.. which although weren't good in PS2.0 games it was a very powerful card indeed in 1.1/1.4 and in Opengl games

but  whats cool is

all cards from the FX and up support Opengl2.0 :D


RE: Nvidia 7800GTX (G70) Revealed by Ezra on 05-21-2005 at 05:07 PM

Got a BIG offtopic question :P It's about Ati... What is this Hydrovision thing?


RE: Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-21-2005 at 06:14 PM

eh... ask Traxor, i don't handle ati questions

he might know


RE: Nvidia 7800GTX (G70) Revealed by RaceProUK on 05-21-2005 at 07:45 PM

Hydravision is multiple monitors ;)

And I believe the equivalent ATIs support OpenGL 2.0 as well.


RE: Nvidia 7800GTX (G70) Revealed by squall_leonhart69r on 05-21-2005 at 07:59 PM

yeah, BUT don't look at them stating the support

you should look at how badly its supported LOL

ati is always having trouble with opengl,

ATI = DX Strong
NVIDIA= Opengl Strong