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HuHu Clone - posible improvements - Printable Version

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HuHu Clone - posible improvements by Dave on 08-14-2006 at 05:17 PM

There seems to be one major problem with pretending to be someone else by doing /clone, because it doesn't seem to change the font, which would give the game away a bit.  Also, i can't quite work out what the /say feature is/does either - can anyone explain?


RE: HuHu Clone - posible improvements by DarkMe on 08-31-2006 at 10:43 PM

quote:
Originally posted by Dave
Also, i can't quite work out what the /say feature is/does either - can anyone explain?

It only change your nickname to your contacts one
quote:
Originally posted by Dave
There seems to be one major problem with pretending to be someone else by doing /clone, because it doesn't seem to change the font, which would give the game away a bit.
I think it's impossible =/
RE: HuHu Clone - posible improvements by AberNStein on 08-31-2006 at 10:53 PM

please search before posting.
this issue has been brought up many times.
determining the contact's font is possible with xniff.
storing that info in an associative array so that your clone script can pull out the appropriate font for the right contact is possible.
sending the packets to tell the server that you're using the same font as your contact isn't possible afaik.
changing one's font with a script isn't possible afaik.
so maybe it's doable, but most likely, if it's doable it'd have been done already (i know i've tried).