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Debugging plugins made with VC++...
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allex87
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O.P. Roll Eyes  Debugging plugins made with VC++...
Does anyone know a way of debugging plugins with the VC++ debugger? And, please, don't tell me to add MessageBox b4 and after the line... i am doing it right now but it's annoying...

VC++ has a nice debugger, I was wondering if and how it can be used to debug :plus2: plugins...

Thanks.
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07-09-2003 03:00 AM
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Patchou
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RE: Debugging plugins made with VC++...
sure... add a call tyo DebugBreak() and select "debug" when you'll get the error message.... when youre in the VC deubbuger, looking at your code, just say to ignore the assertion and youre good to go.

The second sollution is to do something like
while(true)
   Sleep(100); <-- put a breakpoint here

When execution comes to this point, it will freeze.. attach your debugger to the messenger process, you'll break at the Sleep line.. then, just set the next execution point below the Sleep line.

Pick whatever sollution you prefer :)
Patchou
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07-09-2003 05:11 AM
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Finn
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RE: RE: Debugging plugins made with VC++...
quote:
Originally posted by Patchou
sure... add a call tyo DebugBreak() and select "debug" when you'll get the error message.... when youre in the VC deubbuger, looking at your code, just say to ignore the assertion and youre good to go.


exactly what i do,  although i put the break in the initilise function so i can get it into the debugger on plugin startup and can then change whatever i want, put breakpoints where i want etc..
07-09-2003 07:12 AM
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allex87
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Hmmm...

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O.P. RE: Debugging plugins made with VC++...
Works great! Thank you!
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07-09-2003 01:27 PM
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