Well I have this code here:
code:
// Create an object container to store the chat window object
var oChatWnds = {};
// Store the chat window object in our object container when it is opened
function OnEvent_ChatWndCreated(oChatWnd) {
oChatWnds[oChatWnd.Handle] = {};
}
// Remove the variable from the object if the window is closed
function OnEvent_ChatWndDestroyed(oChatWnd) {
delete oChatWnds[oChatWnd.Handle];
}
// If we send a message remove the chat window from the object container
function OnEvent_ChatWndSendMessage(oChatWnd, sMessage) {
delete oChatWnds[oChatWnd.Handle];
}
// If we receive a message and the chat window exists in the object container
function OnEvent_ChatWndReceiveMessage(oChatWnd, sOrigin, sMessage, nMessageKind) {
if (typeof oChatWnds[oChatWnd.Handle] === 'object') {
// Send the message
oChatWnd.SendMessage('hai');
// Remove the chat window from the object container
delete oChatWnds[oChatWnd.Handle];
}
}
And in the part where it answers with "hai" I'd like if someone can make it so that if the messege recieved is "Hello" then it will answer "Hello" , if it's "hai" then it will answer "hai" . But if it's none of these two then it should just answer "Yo"
Hope you know what i mean.
Thanks in advance