Woah sweet
I tried to make something like this a long time ago but the logic just got so complex.
I still beat it though
It still misses a lot of logically certain mines.
Ever thought of making a version of it so that you can set the outcome of one move and then have [o] suggest a move, so that it would effectively tell you the best place to move?
What's the actual internal setting that that slider does? You say that below 33% is easier, but i put it at 0% and appears to be the hardest yet. I tried at 100% and it avoided one of those huge clouds of mines no matter what i did.