quote:
Originally posted by fluffy_lobster
I would have thought the hardest process of decision would be to choose the square with the highest chance of there being a mine being there...
Yep that's right, [o] does it...
If the highest chance is not over 50% (you can set it in Games\Options) [o] just randomly opens one
If you like, I can post my source code of the original MineSwee+ in C++ (It's mess and unorganized all in all, and you'll wonder why I use class and even use an inheritance)
And Choli:
How come