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I have Half-Life 2!
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blackn0X
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Posts: 7
38 / Male / –
Joined: Jun 2004
RE: I have Half-Life 2!
i found a nfo file it contains some nice tips to make the game even more playble..:o

(HL2 Testing NFO.nfo)
here it goes:

|-HALFLIFE2 BETA is 1.4GB, 100X15MB rars-|

--------------------------------------
MINIMUM SYSTEM REQUIREMENTS:
--------------------------------------

+   Windows98/2000/Me/XP
+   700 MHz CPU
+   128 MB RAM
+   DX6 compatible video card
+   ~3 GB free hdd space

--------------------------------------
Recommended system requirements:
--------------------------------------

+   Windows98/2000/Me/XP
+   2 GHz CPU
+   256 MB RAM
+   DX9 compatible video card
+   ~4 GB free hdd space                       


--------------------------------------


*There are bots
*Physics Engine Works
*You can kill AI
*There is AI in some levels but it's not fully scripted
*There is blood in some levels
*The Multiplayer seems to work not 100% checked though
*There are a few vehicles
*No there is no structured story



----------------------------------------------------------------------------------------
TIPS:
----------------------------------------------------------------------------------------

Forgotten a command? Put a partial command into the console and hit tab, it will bring
up the closest command, hitting tab again will bring the next and so on......
e.g. ch_create + tab........ you can find out what vehicles are available to spawn

Copying your Counterstrike config file into the hl2/config dir should propogate your
settings to HL2.

Load d1_town_01.bsp. After it's loaded type exec e3_town and all of the AI and scripted
sequences should work.

USE FRAPS for taking screenshots while in game and for FPS counting

Screenshot can also be bound to a key (F5 Default)

'maps' in console allows you to view all available maps and scroll through them

d3_city17 for city 17 maps


----------------------------------------------------------------------------------------
SWITCHES:
----------------------------------------------------------------------------------------
-cl_drawhud
-impulse 101
-r_anamorphic 0
-developer 0
-cl_enablehud 1
-cl_showfps 1
-netgraph 3
-mat_preloadshaders
-preload
-console
-dx9
-fullscreen
-width 1024 -height 768
-heapsize 80000
-dxlevel 90
-shaderdll shader_nvfx_ps20.dll
-mouselook
-dx8
-condebug
-toconsole
+map d2_coast_01.bsp

To run Windowed: -sw -startwindowed -window -windowed

(BEST) Run the exe with options -console -dx9 -width 1024 -height 768 -fullscreen

For Nvidia Cards: -console -dxlevel 90 -shaderdll shader_nvfx_ps20.dll -width 1024 -height 768 -fullscreen

For standard dx9 codepath: -console -dxlevel 90 -width 1024 -height 768 -fullscreen

You may want to add -heapsize 128000 or 256000 -- the game seems to use a default heapsize of 40 megs,
which doesnt seem very much.


----------------------------------------------------------------------------------------
CONSOLE COMMANDS:
----------------------------------------------------------------------------------------
+mlook
cl_drawhud 1
cl_enablehud 1
cl_showfps 1 will show frames per second in game and so will net_graph 3
give weapon_physgun = that cool weapon from the techdemo :)
give weapon_iceaxe
give weapon_hopwire
impulse 101 = MOST Weapons/Guns (NOT ALL)
impulse 82 = spawns jeep
god = god mode
noclip = walk through everything
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward" = binds the w key to moving forward
bind "q" "+duck"
bind "MOUSE2" "+jump" = binds mouse button 2 to jump
+mlook<--- lets you look around the map w/ your mouse (x/y axis)

ai_disable = Bi-passes all AI logic routines and puts all NPCs into their idle animations. 
Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate

ai_show_grid = Draw a grid on the floor where looking.

npc_create = Creates an NPC of the given type where the player is looking (if the given NPC can
actually stand at that location).  Note that this only works for npc classes that are already
in the world.  You can not create an entity that doesn't have an instance in the level.
Arguments:    {npc_class_name}

npc_create_aimed = Creates an NPC aimed away from the player of the given type where the player
is looking (if the given NPC can actually stand at that location).  Note that this only works
for npc classes that are already in the world.  You can not create an entity that doesn't
have an instance in the level. Arguments:    {npc_class_name}

picker = Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text
is displayed for whatever entity the player is looking at. Arguments:    full - enables all debug information

buddha = Player takes damage but won't die. (Shows red cross when health is zero)
give = Give item to player. Arguments: <item_name>

noclip = Player becomes non-solid and flies.
god = Player becomes invulnerable.
setpos = Move player to specified origin (must have sv_cheats).
setang = Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
notarget = Player becomes hidden to NPCs.
hurtme = Hurts the player. Arguments: <health to lose>

sv_gravity 800 = World gravity. (edit figure)
sv_stopspeed 100 = Minimum stopping speed when on ground. (edit figure)
sv_friction 4 = World friction. (edit figure)
sv_bounce 1 = Bounce multiplier for when physically simulated objects collide with other objects. (edit figure)
sv_maxvelocity 3500 = Maximum speed any ballistically moving object is allowed to attain per axis. (edit figure)
sv_waterdist 12 = Vertical view fixup when eyes are near water plane. (edit figure)

air_density = Changes the density of air for drag computations.

dsp_explosion_effect_duration 4 = How long to apply confusion/ear-ringing effect after taking damage from blast.

prop_debug = Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all
damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.

sv_soundemitter_filecheck = Report missing .wav files for sounds and game_sounds files.

mat_numtextureunits 0 = Set to 0 to let the hardware/driver decide how many texture units are available. 
Set to a positive integer to limit the number of texture units.

map = Start playing on specified map.
maps = Displays list of maps.
demomap = demomap mapname demoname:  start map and start recording .demo
exec = Execute script file.


----------------------------------------------------------------------------------------
VEHICLES:
----------------------------------------------------------------------------------------
When using the Buggy, press Shift for Nitro/Turbo
ch_createjeep = Spawn jeep in front of the player.
ch_createairboat = Spawn airboat in front of the player (airboat seems to have no textures..invisible! but the model is there)
ch_createjetski = Spawn jetski in front of the player?
impulse 82 = spawns jeep


----------------------------------------------------------------------------------------
MULTIPLAYER:
----------------------------------------------------------------------------------------
To start a multiplayer session, you simply run a map with an active connection and open port 27015
To connect to a game, use the good 'ol /connect  in your console.

chat bindings: bind t messagemode





****Please Remember this is only beta code so there will be bugs and other issues****
-*Dont Forget To Buy The Final Version & Support the Developers/Coders That Made It*-
06-07-2004 09:03 PM
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Messages In This Thread
I have Half-Life 2! - by .blade// on 06-01-2004 at 05:35 PM
RE: I have Half-Life 2! - by matty on 06-01-2004 at 05:58 PM
RE: I have Half-Life 2! - by .blade// on 06-01-2004 at 06:31 PM
RE: I have Half-Life 2! - by Maniac on 06-01-2004 at 08:05 PM
RE: I have Half-Life 2! - by saralk on 06-01-2004 at 08:09 PM
RE: I have Half-Life 2! - by KeyStorm on 06-01-2004 at 08:19 PM
RE: I have Half-Life 2! - by .blade// on 06-01-2004 at 08:21 PM
RE: I have Half-Life 2! - by KeyStorm on 06-01-2004 at 08:23 PM
RE: I have Half-Life 2! - by blackn0X on 06-01-2004 at 11:16 PM
RE: I have Half-Life 2! - by Shadows_death69 on 06-01-2004 at 11:22 PM
RE: I have Half-Life 2! - by blackn0X on 06-01-2004 at 11:26 PM
RE: I have Half-Life 2! - by Shadows_death69 on 06-01-2004 at 11:28 PM
RE: I have Half-Life 2! - by blackn0X on 06-02-2004 at 12:20 AM
RE: I have Half-Life 2! - by blackn0X on 06-02-2004 at 12:20 AM
RE: I have Half-Life 2! - by ipab on 06-02-2004 at 01:11 AM
RE: I have Half-Life 2! - by wj on 06-02-2004 at 01:34 AM
RE: I have Half-Life 2! - by .blade// on 06-02-2004 at 01:41 AM
RE: I have Half-Life 2! - by blackn0X on 06-02-2004 at 09:25 AM
RE: I have Half-Life 2! - by user27089 on 06-02-2004 at 10:55 AM
RE: I have Half-Life 2! - by .blade// on 06-02-2004 at 02:08 PM
RE: I have Half-Life 2! - by Joe on 06-02-2004 at 05:30 PM
RE: I have Half-Life 2! - by .blade// on 06-02-2004 at 09:01 PM
RE: I have Half-Life 2! - by ZrednaZ on 06-03-2004 at 03:12 PM
RE: I have Half-Life 2! - by .blade// on 06-03-2004 at 04:05 PM
RE: I have Half-Life 2! - by rompom7 on 06-04-2004 at 12:02 PM
RE: I have Half-Life 2! - by blackn0X on 06-07-2004 at 09:03 PM


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