quote:
Originally posted by vikke
I don't think you could develop a plugin with the scripting language,
You can develop whatever you want. Though it is not compiled like a plugin (scripts are
interpreted), They are equally powerfull as a plugin.
quote:
Originally posted by vikke
you could only make some small funny things and that's it!
That's far from true
quote:
Originally posted by vikke
You can't hook
You can
quote:
Originally posted by vikke
can't use Win API's
You can
quote:
Originally posted by vikke
It's very restricted as far as I've seen.
It is not restrictive at all.
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You can do a hell of a lot with the scripting engine. The only limit is your imagination. The same can be said with plugins.
The only difference is that with the scripting engine, compared to the plugin engine, more events, objects, controlling, etc can be done towards Messenger. That is, it is easier than before (as you could/can do all the same with plugins but it would require advanced programming)...
Plugins and scripts are nothing more and nothing less than programs. It isn't because they are called "plugins" or "scripts" that you can't do much. You program them in a fully fletched language. It is exactly like any other program; there are no limits.
Scripts and plugins are equally powerfull than any other program.
Also, you can never deduct from a screenshot what scripts or plugins are or aren't.... It would be like me staring at a picture of your eye and saying exactly what shoesize you have and what cloths you are wearing...