quote:
Originally posted by Squelettor
Interop.Call('user32', 'SendMessageW', ChatWnd.Handle, 0x10, 0, 0);
-> work but Windows Live Messenger crash... ^^
it shouldn't
code:
Interop.Call('user32', 'DestroyWindow', ChatWnd.Handle);
code:
Interop.Call('user32', 'PostMessageW', ChatWnd.Handle, 0x10, 0, 0);
blah i should refresh the thread before posting lol
Cook why would SendMessageW crash the WLM?