quote:
Originally posted by CookieRevised
Take in account that the user can type commands in uppercase to. So add a .tolowercase() to the command catching routines
I think thats just a command that gets sent by the script to initiate the other players window so it will always be the same case.
Some problems with this script are partially my fault as the code its loosly based on a script I attempted when I first started scripting. However, functions such as canMove were added by ROFLMAO and are nothing to do with me.
@ROFLMAO: I know I said just release it under your name, but I didn't mean I wouldn't like any credit for the things that I did do
EDIT:
quote:
Originally posted by CookieRevised
If it is just for 1 line of code, like in this script, you can do something like:
Interop.Call('user32', 'ShowWindow', game.Handle, /* SW_MINIMIZE */ 0x6);
Just to make it clear that was the point I was making, about it not needing a constant for a single use