O.P. RE: Text files, share-able variables?
I've got quite a good experience with computer games in both 2 and 3D written using C++ and Direct X. First game I ever made was a simple Pong game XD. I'm currently developing a 3rd person shooter with a few friends of mine, some very interesting results so far.
But enough on that,
This is strictly a PvP/1p training game. Not an adventure XD. I don't have the patience to create adventures >.>... While it is true that this will be my first messanger attempt at a game, it is essentially variable manipulation and that is all.
1: Both players ping the other of their stats. The other's stats are stored in var's.
2: First turn decided via speed or reaction var.
3: Type of attack, damage type, and base damage sent to other player.
4: Resistance to attack (armor, magic resist, etc) and damage reduc. calc's taken place. Message reports damage reduc and final damage taken.
5: Var's updated on both ends to reflect the one ended combat turn.
As for cheaters.. meh.. Worry about that later. I do like the idea of a chat-bot, however I do not know how to work with messanger well enough to make this feasible.
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