quote:
Originally posted by Patchou
Skin auto-updating is scheduled for the next version.
As for the documentation, if you see no change, get it again from the server. The Schema's documentation should include a "Fonts" element on the root (I had wrongly updated the file the day of the update).
You are right though, I should add more information to the documentaiton. I'm counting on the new tutorials section of the skin's database to fil lthe gaps. For the About Boxes: just create another window in the file you specified in <InterfaceFile>. You can find some more information about that in the documentation, "Options for Advanced Users" section, bottom of the page.
i tried creating another window in the same file however as soon as i do so my entire custom options panel becomes invalidated as theres no schema for making the about box so the file is considered invalid, a new interfaces schema has to be writen as theres nothing in the documentation about correct syntax for building an about box, alternatively patch could you write up a tutorial on the forum for making these not possible to make about boxes.
quote:
Originally posted by skinning documentation
In Messenger Plus! 4.60 and above, the AboutWnd id can be used to add a button linking to your own customized about box. When the control is clicked, Messenger Plus! searches for the id of an about box defined in your skininfo in <AboutIds>. About box windows are defined like option windows and are associated to a language to allow localization. Example:
<AboutIds>
<AboutId Language="en-us">SkinAbout</AboutId>
</AboutIds>
Finally, the AboutUrl id can be used to add a button linking to your web site (as specified in the <Information> block). Other link controls in the window are analyzed for possible url recognition. If the caption of a link control contains no space and begins with either "http://" or "https://", the corresponding address is automatically opened in the default web browser when the control is clicked. Any other control with any other id won't be associated to your properties and will only serve as decoration. Here is the interface code that was used to associate the two properties of Test Skin Revisited to the interface shown in the screenshot:
thats all there is regarding about boxes and nothing about making them or how to access them once created.