RE: ports question
Well it's possible to implement the API itself into other apps (many third-party messenger programs are good examples). I'm sure it's possible, but hooking into a running instance of WLM might not be the best way to approach it.
I don't think you would need to use another port for it either, if you used the same client port there shouldn't be much of a problem (Polygamy doesn't seem to reject on port, so it must stay the same and not be randomly generated, ala many game clients). If you were able to hook into WLM, grab connection info and send it back you might be able to accomplish it. Someone with more experience with the Messenger API could explain better than I.
-Paril
This post was edited on 05-19-2008 at 02:08 AM by Paril.
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