RE: [request] better /ping
Afaik, it has to use the MSG command of the WLM Messenger Protocol. (hence sending "Ping? [msgplus]" through the message field, triggers a response) As you probably already know, any time you send a message, it goes through the WLM servers, and then to the target client. Kinda like a proxy. Otherwise multiple problems would happen, such as IP addresses being exposed, slow connections, and some people on routers would need to forward ports because someone has to play server.
As far as I can tell, MsgPlus adheres to these principles, and uses the ping function directly through the MSG command for the WLM Protocol. It's not a bad thing, it actually allows a more accurate reading of how long it took ping to get from point a to b then back.
I guess the problems I discussed here aren't much of an issue, but the perfectionist in me tells me I would do something different. Yet it's not my project, so I'll just leave it at that.
|