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Simple Problem w/ Objects
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matty
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RE: Simple Problem w/ Objects
The function OnEvent_ChatWndMessageReceive has a parameter called pChatWnd. This is the Chat Window where the event happened. Therefore you could do something like this:

js code:
var oChatWnds = {}; // variable to hold the chat window handles and the messages we send to make sure we are not sending the message causing infinite loops

function OnEvent_ChatWndSendMessage ( pChatWnd , sMessage )
{
    oChatWnds [ pChatWnd.Handle ] = sMessage; // add the message to the object
}

function OnEvent_ChatWndReceiveMessage ( pChatWnd , sOrigin , sMessage , nMessageKind )
{
    if ( oChatWnds [ pChatWnd.Handle ] === sMessage ) return sMessage; // Since we just send this message we can ignore it
   
    if ( Messenger.MyStatus === STATUS_BUSY ) // check if your status is busy
    {
        pChatWnd.SendMessage ( 'I currently am busy and cannot reply. Thank you for your paitence.' ); // if it is busy then send a message
    }
}

function OnEvent_ChatWndDestroyed ( pChatWnd )
{
    delete oChatWnds [ pChatWnd.Handle ]; // delete the message from our storage object
}
09-15-2009 05:45 PM
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Messages In This Thread
Simple Problem w/ Objects - by Cetanu on 09-15-2009 at 02:34 PM
RE: Simple Problem w/ Objects - by matty on 09-15-2009 at 02:45 PM
RE: Simple Problem w/ Objects - by Cetanu on 09-15-2009 at 02:50 PM
RE: Simple Problem w/ Objects - by matty on 09-15-2009 at 02:58 PM
RE: Simple Problem w/ Objects - by Cetanu on 09-15-2009 at 05:18 PM
RE: Simple Problem w/ Objects - by matty on 09-15-2009 at 05:45 PM
RE: Simple Problem w/ Objects - by Cetanu on 09-15-2009 at 06:02 PM
RE: Simple Problem w/ Objects - by matty on 09-15-2009 at 06:36 PM
RE: Simple Problem w/ Objects - by Cetanu on 09-15-2009 at 08:32 PM
RE: Simple Problem w/ Objects - by CookieRevised on 11-23-2009 at 09:47 PM


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