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1 votes - 5 average   [CBC] Chameleon Board Companion (formerly KSMAS) Community board release (2005-04-25)
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KeyStorm
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O.P. RE: [KSMAS] KeyStorm Multi Avatar Script - BETA 1 released!
There's no much point in creating a locally controlled avatar, since it is supposed to be automatic and hence even work when your computer is off.

Think that php is like an exe for the internet, ie it has to be placed in a webserver and opened through a browser (in most cases).
Every time a browser looks for my avatar, or leo's, or traxor's they are executing the script so that it decides which avatar to show.

As this is a BETA, if you don't know what to do with it, don't touch it.  It's supposed to work... little tested, but it works somewhere. If you are not a developer or an experienced computer user, you should wait until the final version is released and read carefully any documents you can in order to know exactly how it works.

Btw, I'll be adding multiple users managing. What will be optional in the setup. Might be nice for people like Dempsey who are willing to host multiple avatar-sets/users.
05-26-2004 09:55 PM
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Dempsey
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RE: [KSMAS] KeyStorm Multi Avatar Script - BETA 1 released!
yea that will make it a lot easier for me as i will make ksmas.killercarrot.co.uk and then anyone can use it :)

This post was edited on 05-26-2004 at 09:59 PM by Dempsey.
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that's not a bug, thats an unexpected feature
05-26-2004 09:57 PM
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Banks
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RE: [KSMAS] KeyStorm Multi Avatar Script - BETA 1 released!
I got another idea for you, if the server supports gd you could watermark it for free advertisment.
05-26-2004 11:25 PM
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leito
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RE: [KSMAS] KeyStorm Multi Avatar Script - BETA 1 released!
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Originally posted by Banks
I got another idea for you, if the server supports gd you could watermark it for free advertisment.

I think that is not a good idea, cuz people want a dynamic avatar, but one without advertisment on it.
[Image: leonelgalan.png]
05-27-2004 01:02 AM
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KeyStorm
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O.P. RE: [KSMAS] KeyStorm Multi Avatar Script - BETA 1 released!
I have been thinking about GD for adding watermarks... but it's too much code for so little use. And btw, many servers do not have GD (PHP v4.3 includes it and we are supporting v4.11, by now).
05-27-2004 01:08 PM
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Dempsey
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RE: [KSMAS] KeyStorm Multi Avatar Script - BETA 1 released!
and don't foroget, it's open source, so people would just remove the watermark bit if they didn't want it anyway :p
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that's not a bug, thats an unexpected feature
05-27-2004 01:11 PM
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KeyStorm
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O.P. RE: [KSMAS] KeyStorm Multi Avatar Script - BETA 1 released!
Yeah, no ads. I don't like that. If I had to download an avatar script that had ads I would delete it. :refuck:

Clean, free and GPL! :banana:

Anyway, if you want to support us you can donate money through SourceForge

* KeyStorm runs to activate the donations system :grin:
05-27-2004 01:16 PM
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MC Inferno
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RE: [KSMAS] KeyStorm Multi Avatar Script - BETA 1 released!
No Ads! I like that :D
05-27-2004 01:20 PM
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reisyboy
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RE: [KSMAS] KeyStorm Multi Avatar Script - BETA 1 released!
Ahh excellent KeyStrom beta one is fantastic for me to use :)
Reisyboy: He is the priest to guide us from evil.. which isn’t working… so we call him Frier Tuck
05-27-2004 01:23 PM
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KeyStorm
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O.P. RE: [KSMAS] KeyStorm Multi Avatar Script - BETA 1 released!
quote:
Originally posted by reisyboy
Ahh excellent KeyStrom beta one is fantastic for me to use :)
Thank you! It's the lite version regarding the features that will be added.

I'll start to work on the second beta in 1 week, when my a-levels are done. Alea jacta est! :chrongue:
05-27-2004 01:38 PM
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