|  Custom Sounds Plugin - HELP [now it is getting really weird...] | 
| Author: | 
Message: | 
rh 
Full Member 
   
  
 
Posts: 115 
– /   / – 
Joined: Mar 2003 
 | 
O.P.  Custom Sounds Plugin - HELP [now it is getting really weird...]
hi! 
i have created a custom sounds plugin... very quick'n'dirty but who cares   
it plays any sound that is located on some server through an embedded Windows Media Component. so before usin a custom sound, you will have to upload the file to a server, but it think this should be acceptable, because it makes possible streamed playback (without transfering the whole file first) and also gives a certain flooding-protection (because windows media only plays one file at a time).
 
the plugin is nearly done, just transfering the command to play the sound to the other person does not work. i used the ping-pong-example by patchou and changed just very few things still it simply does not work; the ReceiveNotify-function is not called at all!
 
would be nice if you could help me! thanks a lot!
 
rupert
 
p.s.: here's my code:
 code: '////////////////////////////////////////////////////////////////////// 
'//                                                                  // 
'// Project: Messenger Plus! simple plugin in Visual Basic           // 
'// Author: Patchou                                                  // 
'// Last Update: 2003/07/06                                          // 
'//                                                                  // 
'// For more help, please read the documentation in MPPluginDef.cls  // 
'// and in MPPluginConst.bas                                         // 
'//                                                                  // 
'////////////////////////////////////////////////////////////////////// 
Option Explicit 
 
 
'////////////////////////////////////////////////////////////////////// 
'//                                                                  // 
'// Purpose: Initialization function                                 // 
'//                                                                  // 
'////////////////////////////////////////////////////////////////////// 
Public Function Initialize(ByVal nVersion As Long, ByVal sUserEmail As String, ByVal oMessenger As Object) As Boolean 
    Initialize = True 
End Function 
 
 
'////////////////////////////////////////////////////////////////////// 
'//                                                                  // 
'// Purpose: Uninitialization function                               // 
'//                                                                  // 
'////////////////////////////////////////////////////////////////////// 
Public Function Uninitialize() 
End Function 
 
 
'////////////////////////////////////////////////////////////////////// 
'//                                                                  // 
'// Purpose: Provide new commands in Messenger Plus!                 // 
'//                                                                  // 
'////////////////////////////////////////////////////////////////////// 
Public Function ParseCommand(ByVal sCommand As String, ByVal sCommandArg As String, ByVal oConversationWnd As Object, ByRef sResult As String) As Boolean 
             
    'The second sample command simulates a !ping request. See 
    'ReceiveNotify() for more information. You could improve it by ignoring 
    'the next ReceiveNotify() call to avoid a local answer (obviously, you 
    'can ping yourself). 
    If (StrComp(LCase(sCommand), "/xcustomsound", vbTextCompare) = 0) Then 
        sResult = Chr(nCCNotify) + "xcsnd" 'The notify code must be 5 characters long 
        sResult = sResult + sCommandArg 
        Load Form1 
        Form1.MediaPlayer1.FileName = sCommandArg 
        Form1.MediaPlayer1.Play 
         
         
        ParseCommand = True 
        Exit Function 
    End If 
     
    'Give other plugins a chance to parse this command 
    ParseCommand = False 
End Function 
 
 
'////////////////////////////////////////////////////////////////////// 
'//                                                                  // 
'// Purpose: Provide new tags in Messenger Plus!                     // 
'//                                                                  // 
'////////////////////////////////////////////////////////////////////// 
Public Function ParseTag(ByVal sTag As String, ByVal oConversationWnd As Object, ByRef sResult As String) As Boolean 
   
    'Give other plugins a chance to parse this tag 
    ParseTag = False 
End Function 
 
 
'////////////////////////////////////////////////////////////////////// 
'//                                                                  // 
'// Purpose: Allow special actions when a plugin text is received    // 
'//                                                                  // 
'////////////////////////////////////////////////////////////////////// 
Public Function ReceiveNotify(ByVal sNotifyCode As String, ByVal sText As String, ByVal oConversationWnd As Object, ByRef sTextToSend As String) As Boolean 
  MsgBox ("Debug: -" & sText & "-") 
    'This sample responds to a !ping request sent by /xpingvb 
    If (StrComp(sNotifyCode, "xcsnd", vbTextCompare) = 0) Then 
         
        Load Form1 
        Form1.MediaPlayer1.FileName = sText 
        Form1.MediaPlayer1.Play 
        sTextToSend = "[Succesfully played.]" 
         
        ReceiveNotify = True 
        Exit Function 
    End If 
     
    'Give other plugins a chance to receive this notification 
    ReceiveNotify = False 
End Function 
   
 This post was edited on 07-15-2003 at 11:25 AM by rh.
 |   
 | 
| 07-14-2003 10:16 AM | 
 | 
  | 
Xerxis 
Full Member 
   
  
 
Posts: 234 Reputation: 1 
42 /   / – 
Joined: Jul 2003
 
Status: Away
 
 | 
| 
 RE: Custom Sounds Plugin - HELP
 load form1 interupts the thread 
you have to use 
 
form1.show vbmodal,screen.activeform 
 |   
 | 
| 07-14-2003 10:51 AM | 
 | 
  | 
rh 
Full Member 
   
  
 
Posts: 115 
– /   / – 
Joined: Mar 2003 
 | 
| 
O.P.  RE: Custom Sounds Plugin - HELP
 hi! 
 
thanks for your idea, but it did not help. 
 
as you can see i don't want to to DISPLAY the form, i just need it to be loaded, so that the windowsmedia-control gets initialized. and it works so far, because on the local pc you CAN hear the sound. 
 
it's just that on the remote PC the ReceiveNotify-function is not being called... not even the debug-msgbox at the beginning is being displayed... but the message IS being transfered to the remote pc, because you can see the "sText" in the chat window there. 
 
still, i have tried your idea and out-commented the "load form1" (it is not required as i realized), but the problem persists... 
 
anyone another idea? thanks a lot! 
 
regards, 
 
rh 
 This post was edited on 07-15-2003 at 11:09 AM by rh.
 |   
 | 
| 07-14-2003 12:42 PM | 
 | 
  | 
Whacko 
Full Member 
   
  
  
 
Posts: 209 Reputation: 1 
41 /   / – 
Joined: Apr 2002 
 | 
 RE: Custom Sounds Plugin - HELP
ok, cant find the problem   
but i did find something else... in the ParseCommand Function you play the custom sound... and in ReceiveNotify too.
 
the local pc ALSO receives the receiveNotify() you send... so playing the sound in ParsCommand, isnt really necessary   
so if you do both... you should hear the sound twice    so that maybe a way to debug your code. 
 
i will try to find your problem still. but i thought this bit would help you in any case   
 
I code in: 
C 
C++ 
Delphi 
Visual Basic 
Pascal    
 |   
 | 
| 07-14-2003 01:03 PM | 
 | 
  | 
rh 
Full Member 
   
  
 
Posts: 115 
– /   / – 
Joined: Mar 2003 
 | 
O.P.  RE: Custom Sounds Plugin - HELP
jup this is definitly useful   
but this shows me that there is something REALLY wrong. 
 
because when the local pc is meant to receive the receiveNotify as well, then i should be able to see the debug-msgbox everytime i use the command - but i don't. so it seems that the whole launching of the ReceiveNotify is wrong... could it be that there is something wrong with the "nCCNotify"?  
 |   
 | 
| 07-14-2003 01:55 PM | 
 | 
  | 
rh 
Full Member 
   
  
 
Posts: 115 
– /   / – 
Joined: Mar 2003 
 | 
| 
O.P.  RE: Custom Sounds Plugin - HELP
 BTW i use VB6 for compiling, that should be okay, shouldn't it? 
 |   
 | 
| 07-14-2003 01:56 PM | 
 | 
  | 
Whacko 
Full Member 
   
  
  
 
Posts: 209 Reputation: 1 
41 /   / – 
Joined: Apr 2002 
 | 
 RE: Custom Sounds Plugin - HELP
you could try entering the notifycode by yourself and see what happens: 
<CTRL>+<TAB>+xcsnd+  Http://your file.sound  
I code in: 
C 
C++ 
Delphi 
Visual Basic 
Pascal    
 |   
 | 
| 07-14-2003 02:28 PM | 
 | 
  | 
rh 
Full Member 
   
  
 
Posts: 115 
– /   / – 
Joined: Mar 2003 
 | 
O.P.  RE: Custom Sounds Plugin - HELP
hi! 
good idea! i did that and the result was the following:
 quote: And if there's one thing that I learned when I was still a child... sagt: 
http://www.hwnd.de/persdata_rupert/custsnd.mp3 
  
so this is as intended - the code is recognized as a code and is hidden. but: the ReceiveNotify is not being executed... a bug in plus! ????  
 This post was edited on 07-14-2003 at 02:37 PM by rh.
 |   
 | 
| 07-14-2003 02:34 PM | 
 | 
  | 
rh 
Full Member 
   
  
 
Posts: 115 
– /   / – 
Joined: Mar 2003 
 | 
O.P.  RE: Custom Sounds Plugin - HELP
HELP!    
 |   
 | 
| 07-15-2003 10:09 AM | 
 | 
  | 
Xerxis 
Full Member 
   
  
 
Posts: 234 Reputation: 1 
42 /   / – 
Joined: Jul 2003
 
Status: Away
 
 | 
| 
 RE: Custom Sounds Plugin - HELP
 leave the load form out of it 
and try again 
 |   
 | 
| 07-15-2003 10:36 AM | 
 | 
  | 
| 
Pages: (2): 
« First
  
 [ 1 ]
 2
 
»
 
Last »
 | 
| 
 |