manipulating sText in ReceiveNotify? |
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rh
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O.P. manipulating sText in ReceiveNotify?
hi!
we want to write a plugin that will transmit a certain information to another user, but "sNotifyCode" is too small (5 bytes) for transmitting the info we need.
therefore we have used "sText" for these data, but then the receiving user will see the contents of "sText", which looks ugly. is there a way to manipulate "sText" in the "ReceiveNotify" event, so that the ugly data can be removed?
thank you!
regards,
rh
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09-23-2003 05:04 PM |
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wipey
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RE: manipulating sText in ReceiveNotify?
you could probs add a colour code to it, making it white, but then they'd see a blank message unless u tagged it at the end of anuther message (the extra text)....am I makin it too complicated?
www.wipey.tk 7180 days, 18 hours, 38 minutes, 6 seconds ago until my 18th birthday
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09-23-2003 07:09 PM |
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Whacko
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RE: manipulating sText in ReceiveNotify?
put another notify code inside the resulting notification, this will call ReceiveNotify again, i think also on the receiving user side tho
I code in:
C
C++
Delphi
Visual Basic
Pascal
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09-23-2003 07:43 PM |
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rh
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O.P. RE: manipulating sText in ReceiveNotify?
thanks for your idea whacko; it was promising but i tried and it did not work.
i think that notify codes are just being evaluated once, not recursively.
any other ideas? thanks!
rh
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09-23-2003 08:06 PM |
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Choli
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Choli
Posts: 4714 Reputation: 42
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RE: manipulating sText in ReceiveNotify?
Currently there's no beeter solution. First of all, you have to send the data in sText and make sNotifyCode constant, and second, when the other user recieves the message, he/she will see the ugly data. The best thing you can do is, as wipey said, put that ugly data in white, with white background.
Whacko, I think you aren't right.
Other thing you can do is this: I the user who recieves the info is allowed to know he/she has recieved it (even if he/she isn't allowed, he/she will see that you have sent him/her a message), put a text like "Info recieved" before the white ugly data that I said before.
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09-23-2003 09:26 PM |
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wipey
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09-24-2003 07:26 AM |
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rh
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O.P. RE: manipulating sText in ReceiveNotify?
too bad...
i hope patchou will extend the plugin-possibilities appropriately in the next plus! release...
regards,
rh
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09-24-2003 11:33 AM |
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Predatory Kangaroo
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RE: manipulating sText in ReceiveNotify?
I had this problem a while ago, when i was experimenting with making a game as a plugin...
I had it send the IP for winsock in 3 parts - first off the client computer sent "pkr01", the server replied with "pk127", the client sent "pkr02", server "pk000", etc. etc. until i had the four parts of the IP address (127.0.0.1 in this case), then I established a winsock connection.
theoretically, you should be able to do this, then send all the data you want thru winsock, or u can just do that same back and forth thing for ages if you don't want to let ppl find IP addresses with netstat.
Either way, it can be a bit tedious to figure out, but once you've done it, you can reuse the code in many ways
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09-24-2003 01:44 PM |
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rh
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Posts: 115
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O.P. RE: manipulating sText in ReceiveNotify?
hi!
thanks for the idea.
will there be displayed a lot of textless postings in msn chat? or will this procedure make the excahnge completely invisble?
thanks a lot!
rh
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09-24-2003 02:01 PM |
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wipey
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RE: manipulating sText in ReceiveNotify?
I'm gonna try it out sometime
btw, using the white text wud mean the info would still show up, as with custom backgrounds the convo bg is very unlikely to be white
www.wipey.tk 7180 days, 18 hours, 38 minutes, 6 seconds ago until my 18th birthday
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09-25-2003 03:59 PM |
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