D&D dice roller |
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Baruchi
New Member
AyaLover
Posts: 10
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Joined: Jan 2004
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O.P. D&D dice roller
Hey there, I developed a dice roller for playing d20 rol games on-line
(I mean dungeons and dragons)
You can roll 4, 6, 8, 10, 12, 20 and 100 sides dices.
On the attachment is the .dll file and a read me.
As it was developed on C++, there is no need to register it; you just need to place it under the Plugins folder of your MSN Plus! installation folder.
something like
C: \Program Files \Messenger Plus! 2 \Plugins
Hope you like it.
Attachment: DnD dice roller.zip (20.76 KB)
This file has been downloaded 4493 time(s).
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01-10-2004 04:48 AM |
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fluffy_lobster
Veteran Member
Posts: -2
Posts: 1391 Reputation: 23
36 / /
Joined: Nov 2002
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RE: D&D dice roller
cool
100 sided dice though O_o sounds like a ball to me
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01-10-2004 10:35 AM |
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Luthion
Junior Member
Posts: 94
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Joined: Dec 2003
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RE: RE: D&D dice roller
quote: Originally posted by fluffy_lobster
100 sided dice though O_o sounds like a ball to me
fortunatly not it's just two 10 sided dice. one for the tens and one for the ones
EDIT: good and handy plugin btw,
This post was edited on 01-10-2004 at 11:38 PM by Luthion.
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01-10-2004 11:33 PM |
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Baruchi
New Member
AyaLover
Posts: 10
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Joined: Jan 2004
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O.P. RE: D&D dice roller
Thank you for liking my program, I hope it is useful.
And Luthion, you are correct, there are two 10 sided dices that are thrown, one to get 0, 10, 20, 30, ....., 100, and the other to get 0, 1, 2, ..., 10.
Cya later.
P.S. As you see, this plugin also works for roling Vampire because it only uses 10 sided dices.
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01-11-2004 03:27 AM |
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Huuf
Full Member
Posts: 482
44 / / –
Joined: May 2003
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RE: D&D dice roller
quote: Originally posted by Baruchi
and the other to get 0, 1, 2, ..., 10.
it's 0, 1, 2, ...., 9
I only play the board game sometimes so no use for me
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01-11-2004 09:06 AM |
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Luthion
Junior Member
Posts: 94
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Joined: Dec 2003
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RE: RE: D&D dice roller
quote: Originally posted by Huuf
it's 0, 1, 2, ...., 9
yes, but the 0 count's as 10.....
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01-11-2004 12:22 PM |
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Baruchi
New Member
AyaLover
Posts: 10
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Joined: Jan 2004
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O.P. RE: D&D dice roller
Hello again everybody, I came up with a little enhacenment for my DnD plugin.
It there is now a version for the player, and for the master.
The only difference, is that the master's one, uses a notify event to play a sound and that way the master can confirm that the player throwed the dices using the program, and not by making copy-paste.
As you may see, the player version may work on any version of MSN Plus!, while the master's one will work only with the latests versions of MSN Plus! and wait that there is no change on the sCCNotify number on later versions.
Note: I yet don't know how to make relative files to work, for sounds, so, you to play the sound, you will have to have installed MSN Plus!! on Program Files directory.
you could use any wav sound meanwhile it is named confirm.wav
And you should put it on the plugins directory:
C:\Program Files\Messenger Plus! 2\Plugins\
So the whole path should look like
C:\Program Files\Messenger Plus! 2\Plugins\confirm.wav
See you nex time. Baruchi
P.S.: It comes with source code, if you wanted to know how I developed it. And i compressed it using WinRAR, thats why of the .rar extension.
Attachment: DndDiceRoller.rar (51.79 KB)
This file has been downloaded 1070 time(s).
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01-18-2004 02:53 AM |
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Silver Lynx
New Member
Posts: 1
Joined: Dec 2005
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RE: D&D dice roller
Could you post a little info about how to get this to work.
I've got the following directories
C:\Program Files\MessengerPlus! 3\Plugins
>DndDiceRoller
-dice.dll
>MastersPlugin
-newDice.dll
>PlayersPlugin
-newDice.dll
Where do I put the confirm.wav file? (in plugins, DndDiceRoller, MastersPlugin, etc.)
Is the sound made when i send an xdie msg using masterPlugin, or when a player sends me an xdie msg using playerPlugin, or some other means? Does the person sending it hear it?
Does the recieving person (who gets the /xdie msg) have to have the confirm.wav file in the right place? Do they have to have the master plugin or does the sender?
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12-19-2005 08:37 PM |
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CookieRevised
Elite Member
Posts: 15517 Reputation: 173
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Joined: Jul 2003
Status: Away
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RE: RE: D&D dice roller
quote: Originally posted by Baruchi in the post before you
The only difference, is that the master's one, uses a notify event to play a sound and that way the master can confirm that the player throwed the dices using the program, and not by making copy-paste.
and quote: Originally posted by Baruchi in the post before you
Note: I yet don't know how to make relative files to work, for sounds, so, you to play the sound, you will have to have installed Messenger Plus!! on Program Files directory.
you could use any wav sound meanwhile it is named confirm.wav
And you should put it on the plugins directory:
C:\Program Files\Messenger Plus! 2\Plugins\
So the whole path should look like
C:\Program Files\Messenger Plus! 2\Plugins\confirm.wav
This post was edited on 12-19-2005 at 09:25 PM by CookieRevised.
.-= A 'frrrrrrrituurrr' for Wacky =-.
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12-19-2005 09:22 PM |
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Baruchi
New Member
AyaLover
Posts: 10
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Joined: Jan 2004
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O.P. RE: D&D dice roller
Hey again everybody, It's is nice to know that after much time, people still download the dice roller I made.
Unfortunatelly, The master's dll, does not work with versions other than Messenger Plus 2, since I did not know how to make relative paths to work, so the program had to read the complete path of "C:\Program Files\Messenger Plus! 2\Plugins\confirm.wav".
I'm so glad that people still download this dice, that I'm eager to develop a new version of it that could work with relative paths for the future, and if possible, that it has dice images to throw, to make it more visual.
It will take a bit to be out, since there has been a long time I do not program in C/C++, now I'm more of a Java oriented Programmer, for now I think I will go through C# Express, to maybe program this dll. I have to see the new SDK for the current version of MSG Plus!.
Note: Respecting the sound issue, the problem is the path, it has to be as mentioned above.
Note: Respecting how should it work, the person that owns the master dll will be the only one to hear the sound once the instruction is sent.
e.g.
Master (owns master dll)
Player (owns normal dll)
if Master sends roll -> Master hears sound, Player don't
if Player sends roll -> Master hears sound, Player don't.
Hope this helps.
Cya Soon people.
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12-20-2005 02:33 AM |
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