Kinda...sometimes we humanbeings use our "sixth sense" - and it's no "scientific basis" - , but how can you tell lines of code to have the sixth sense?
Well let's say, when you know of 30% chance there is a mine under a cell, you "sometimes" choose to open it, "sometimes" choose not...
How do you code "sometimes" ?
50% is a fair number, but I don't know what makes the game the easiest and what the hardest