PS3 Tech Specs
-CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
-GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
-Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
-Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
-System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)
-System Floating Point Performance
2 TFLOPS
-Storage
Detachable 2.5" HDD slot x 1
-I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
-Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
-AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
-Disc Media
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW,
SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM,
DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
PS3 & PSP Buddy Up
quote:
Originally posted by ign.com
May 16, 2005 - Sony has mentioned in the past that its new handheld and its upcoming console would get along together, but it wasn't until the big unveiling of the PS3 that concrete details have been available on how this will come together.
In its PS3 unveiling, SCE announced that the PlayStation 3 would have support for USB 2.0, Wi-Fi, Bluetooth and online networking. Those first two are the biggest concerns for PSP owners, as Sony officially confirmed that the Wi-Fi configuration of the PS3 would allow the PSP to wirelessly connect with the home console. No wires, no connectors, no muss, no fuss. Of course, the PSP also has outlets for the USB 2.0, which might allow for corded connections as well as wireless, if necessary.
PSP won't just be used for wireless file transfers -- according to the official specs for the system, the PSP can be used as a controller for the console. Whether PSP will be used as a PS3 controller much is up to developers -- the GBA and GameCube got along great together, and the PSP obviously has a lot more capable hardware to do interesting things than that duo. Whether PS3 developers enjoy that gimmick of a system with a full-color screen or else decide to stick to the more complicated PS3 controller configuration is a matter we will find out in time.
Sourse: http://ps3.ign.com/articles/614/614707p1.html
All games listed below were shown in a demonstration clip by Sony at E3, that were all supposidly "real time". The pictures look awesome...
- Tekken -- Namco.
- Killzone -- Guerilla
- Vision Gran Turismo -- Polyphony Digital
- Formula One -- Sony Liverpool
- Untitled Old West Game -- Rockstar
- Oh-Ni -- Koei
- Mobile Suit Gundam: Gundam World -- Bandai
- Devil May Cry 4 -- Capcom
- Super Gory Wolfenstein Style FPS -- Insomniac
- Metal Gear Solid 4 -- Konami
- EYEdentify Voice Recognition Game -- SCEA
- Fifth Phantom Saga -- Sega
- Heavenly Sword -- Sony
- Warhawk -- Incognito
- Killing Day -- Ubisoft
- Motor Storm -- Evolution
1080p be supported by the system, but that this is considered the standard resolution for the system. Every game for the system will be in incredible, indelible, indubitable HD. Thats crazy since most TV's cant even do 1080p.
Sourse: ps3.ign.com
PS3 pwns!!!