[Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features) |
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Extreme_One
New Member
Posts: 4
51 / / –
Joined: Apr 2007
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RE: [Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features)
This script was great but for me it no longer works.
I configure it and choose the option to "Display my current playing game from Xfire" and hit save.
The thing is, when I restart Messenger the setting doesn't stay : the option to "Display my current playing game from Xfire" is unchecked. So I need to re-enable the setting every time I start WLM.
I've uninstalled an reinstalled Appmon+ in the hope that this will fix the problem but it remains.
Also, Steam games aren't recognised for some reason. (ie HL2 / Counter Strike: Source etc..)
Xfire knows what game I'm playing and it's status is displayed in Xfire as normal but the info is never relayed to Appmon+
Any chance of a fix for these issues?
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04-22-2007 10:00 PM |
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neohunter
Junior Member
Posts: 38
Joined: Aug 2006
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RE: [Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features)
hi, the link is not working for me
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05-18-2007 03:32 PM |
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daf.madalien
New Member
Posts: 12
Joined: Jul 2006
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RE: [Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features)
Friend of mine uses Appmon and had the same issue, i've fixed it for him by going to the script folder and open Configuration.js
were it says:
code: xfire = (xml.selectNodes("/apps/xfire")[0].text) == 'Yes';
xfirestatus = xml.selectNodes("/apps/xfirestatus")[0].text;
beepxfire = (xml.selectNodes("/apps/beepxfire")[0].text)=='Yes';
Change the Yes to true in lower case like this:
code: xfire = (xml.selectNodes("/apps/xfire")[0].text) == 'true';
xfirestatus = xml.selectNodes("/apps/xfirestatus")[0].text;
beepxfire = (xml.selectNodes("/apps/beepxfire")[0].text)=='true';
Hope it helps.
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06-21-2007 03:57 PM |
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V@no
Full Member
sexy
Posts: 162
Joined: Mar 2004
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RE: [Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features)
@daf.madalien:
there are two more lines needed to be changed:
code: try{ beepxfire = (WSH.RegRead(MsgPlus.ScriptRegPath + 'beepxfire') == 'Yes'); } catch(exception){}
try{ xfire = (WSH.RegRead(MsgPlus.ScriptRegPath + 'xfire') == 'Yes'); } catch(exception){}
change to: code: try{ beepxfire = (WSH.RegRead(MsgPlus.ScriptRegPath + 'beepxfire') == 'true'); } catch(exception){}
try{ xfire = (WSH.RegRead(MsgPlus.ScriptRegPath + 'xfire') == 'true'); } catch(exception){}
Now, for those few of you, who uses "portable" xfire, where profile stores in the same directory where xfire is, so you dont have to reconfigure xfire everytime you reinstall windows or if run it on a different computer, you need replace path to Status.ini (which is located in X:\path_to_xfire_folder\Profile\Status.ini) in AppMon+.js this line: code: var inipath = new ActiveXObject('WScript.Shell').ExpandEnvironmentStrings('%APPDATA%\\Xfire\\Status.ini');
for example if your xfire is installed in E:\Chat\Xfire, then the line in AppMon+.js should be like this: code: var inipath = new ActiveXObject('WScript.Shell').ExpandEnvironmentStrings('E:\\Chat\\Xfire\\Profile\\Status.ini');
(make sure you use double backslashes)
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07-29-2007 11:18 PM |
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atomicfire
New Member
Posts: 2
Joined: Aug 2007
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RE: RE: [Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features)
quote: Originally posted by daf.madalien
Friend of mine uses Appmon and had the same issue, i've fixed it for him by going to the script folder and open Configuration.js
were it says:
code: xfire = (xml.selectNodes("/apps/xfire")[0].text) == 'Yes';
xfirestatus = xml.selectNodes("/apps/xfirestatus")[0].text;
beepxfire = (xml.selectNodes("/apps/beepxfire")[0].text)=='Yes';
Change the Yes to true in lower case like this:
code: xfire = (xml.selectNodes("/apps/xfire")[0].text) == 'true';
xfirestatus = xml.selectNodes("/apps/xfirestatus")[0].text;
beepxfire = (xml.selectNodes("/apps/beepxfire")[0].text)=='true';
Hope it helps.
for thros that are saying that this dosnt work, still try wot Daf madalien said first above then try this out belove
1) Load Windows Live Messeager
2) Goto AppMon+ and enable the plugin first
3) Load up Xfire
4) Wait a minute or less utill AppMon finds xfire has loads
5) thne login to xfire
also to show your its works ive Attach a screenshot of it working while play GRAW 2
Attachment: msnplus.JPG (18 KB)
This file has been downloaded 213 time(s).
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08-14-2007 10:51 AM |
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choco571
New Member
Posts: 3
– / / –
Joined: Aug 2007
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RE: [Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features)
This is a real good script!!!!
But there are two things that I don't like:
1) everytime that the script changes my status it changes my avatar too, it creates another image with a code like name and, if i don't delete clones, the image becomes more darker
2) if I use that script for more apps (for example 5, 2 with personal PM and 3 without PM) the PMs of some apps were setupped on other apps, that thing appens only when I edit an option of any app
Finally I want to know if it is possible that I heard the beep not by the external speaker but like every sound (because I use headphones)
P.S.: I'm not english so I hope that I haven't done too much errors
Thanks
This post was edited on 08-16-2007 at 04:13 PM by choco571.
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08-16-2007 04:10 PM |
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atomicfire
New Member
Posts: 2
Joined: Aug 2007
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RE: [Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features)
i dont think the owner to updating this script \ plugin any more and here the lsit of games i got running with xfire
UT'99
UT'2003
UT2004
Graw
Graw 2
Q3
Q4
CSS
CS1.6
ive got more games install but dosnt seem to pick any others up, but xfire dos
This post was edited on 08-16-2007 at 07:30 PM by atomicfire.
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08-16-2007 07:29 PM |
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Ezra
Veteran Member
Forgiveness is between them and God
Posts: 1960 Reputation: 31
37 / /
Joined: Mar 2003
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RE: [Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features)
There's a bug in the Xfire detection mechanism.
my xfire detects the game fine and writes it to the ini file, but appmon doesn't detect them when the stutus is written to the bottom of the ini file instead of the top, so the script can't find the game because it starts searching for the game after it finds the status message. But the games are defined above the status message.
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08-16-2007 10:03 PM |
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V@no
Full Member
sexy
Posts: 162
Joined: Mar 2004
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RE: [Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features)
@Ezra:
what is the problem again?
the plugin is searching for [...] tags and it doesnt metter where they are.
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08-17-2007 04:33 AM |
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choco571
New Member
Posts: 3
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Joined: Aug 2007
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RE: [Updated] AppMon+ 2.0 - Now Better! (Bug fixes, new features)
quote: Originally posted by myself
1) everytime that the script changes my status it changes my avatar too, it creates another image with a code like name and, if i don't delete clones, the image becomes more darker
For everyone that hate that thing the resolution is this:
delete lines 33 & 39
code: 33-> var icon = '';
39-> try{ origdp = Messenger.MyDisplayPicture; } catch(exception){}
But, deleting that lines, you mustn't use the option to change the avatar every application you run
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08-19-2007 09:36 AM |
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