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[Release] Messenger Magician
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linneyblud
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RE: [Release] Messenger Magician
[b][font=Impact][size=4][color=red] yes how do you delete the hole thing its good but i do find it annoying.

or if u dont know could you tell me how to get to the wlm main page
04-25-2007 05:15 PM
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CookieRevised
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RE: [Release] Messenger Magician
quote:
Originally posted by linneyblud
[b][font=Impact][size=4][color=red] yes how do you delete the hole thing its good but i do find it annoying.

or if u dont know could you tell me how to get to the wlm main page
This is already explained 2 posts before your post. Always read posts in a thread before asking a question ;)

In your contactlist or in a conversation go to the main 'Plus!' menu on top of the window.
Select the 'Preferences' menu item
Select the 'General' tab
Select the 'Scripts' side tab
Navigate to the 'Messenger Magician' script
Press the 'Remove' button

This post was edited on 04-26-2007 at 01:54 AM by CookieRevised.
.-= A 'frrrrrrrituurrr' for Wacky =-.
04-26-2007 01:53 AM
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CoolWolf
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RE: [Release] Messenger Magician
quote:
Originally posted by moikiss

Agents.Characters.Load("Merlin","C:\\WINDOWS\\msagent\\chars\\Merlin.acs");

change it to

Agents.Characters.Load("Merlin","C:\\WINDOWS\\msagent\\chars\\Genie.acs");


Interesting but the "Merlin" bit is what you call (Name) the agent, the .acs is the actual agent file.

Basically if you had a selection drop box list of all the installed .acs files then it would only display those installed on a users system.

I have more than the default .acs 's installed and you can download and install more agent characters, so the best solution for multiple character selection is just to list the acs 's. (Imho)

As for text colour codes and emotes, there are scripts that handle these, contact thier creators and see if you can borrow some code, maybe they could use some of your code in a future script of theirs?

This post was edited on 06-27-2007 at 06:58 PM by CoolWolf.
06-27-2007 06:56 PM
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the andyman
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O.P. RE: [Release] Messenger Magician
quote:
Originally posted by CoolWolf
Basically if you had a selection drop box list of all the installed .acs files then it would only display those installed on a users system.
That sounds like a good idea for future versions where I plan to allow you to be able to change characters but I am unsure whether (and how) I am/ the script is able to find out which characters are installed ...

quote:
Originally posted by CoolWolf
As for text colour codes and emotes, there are scripts that handle these, contact thier creators and see if you can borrow some code, maybe they could use some of your code in a future script of theirs?
There is already a function to remove the colour codes from names (seeing as the text colours in the Merlin's speech bubble cannot be changed) which I plan to implement in the next version. As for emoticons I plan to just leave these as the codes.
06-30-2007 10:40 PM
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fervus
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Grin  RE: [Release] Messenger Magician
I edited your Messenger Magician script, so now he can speak Italian. Can I distribute the new version? Can you teach me something about your script; I would like to make him also read messages, and use more sentences and characters. Please contact me at this email adress for replay.        My Email Address is this.

[align=right]Thank you, I'm sorry for my English. I'm Italian
10-02-2007 01:45 PM
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Drakal
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RE: [Release] Messenger Magician
why dont you add options to turn it off?? And add sound.. i want to hear him to.
code:
    Merlin.TTSModeID = "{CA141FD0-AC7F-11D1-97A3-006008273002}";
should work :P
Scripts in progres:
AIOS??% 3050 lines (1800 lines more in the xml files) and 6 Mb (total)
(renamed from bad word filter.. it can do more than filter words now:P):
Programs in progres:
a calculator (name: Mini): ??% 3600 lines :O and 280 Kb (it was 100 lines first but my friend wanted it a little bit more advanced)
--------------
Sorry for my english.. im not so good
10-02-2007 04:09 PM
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the andyman
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O.P. RE: [Release] Messenger Magician
fervus, sure you can redistribute an Italian version of my script - thanks for asking :). Have a look at the email I sent you for more information.

Drakal, I was thinking of adding the option to turn it off along with changing the character in the next version (although I'm very busy at the moment so that seems a long time away). Adding sound (aka making it talk) looks like a great idea, thanks for the code :P
10-12-2007 04:23 PM
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blenchi
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RE: [Release] Messenger Magician
The magician didn't work after it was installed.  Every time I started up, I had to stop and start the script to get the magician doing his work.
The problem appeared on a windows Vista business and a windows live messenger 8.5.1288.816.
To solve the problem, I've added this code to start the magician (silently) after signing in, wich refers to the startcharacter-function.

function OnEvent_SigninReady(Email){
    startcharacter();
}
11-04-2007 08:52 AM
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nyzaraxbloodshryne
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RE: [Release] Messenger Magician
How would I alter the code to use other avatars i have?
11-09-2007 09:19 PM
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the andyman
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O.P. RE: [Release] Messenger Magician
blenchi, sorry for your issue but thanks for the code to auto-start it, I'm sure this can help a few people with the same problem as you. In the next version I'll probably make it so that you can set it to auto-start or not.

nyzaraxbloodshryne, I'm not quite sure what you mean by "avatars". You can only use Microsoft Agent characters with this script.
11-15-2007 07:11 PM
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