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[Release] msfSpy (Minesweeper Flags Spy)
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Jarrod
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woot simpson

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RE: [Release] msfSpy (Minesweeper Flags Spy)
yes which is why it could be fixed in the next release of wlm but it may not be

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10-24-2008 08:48 PM
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fibola
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RE: [Release] msfSpy (Minesweeper Flags Spy)
couple of thing.

1. where and how do i put / execute the msfSpy2.plsc file ?
2. after i execute the file and open msfSpy.exe and write /msfSpy at the dialoge box, my friend can see this and there is not much room for imagination in order to understand what im tring to do , isnt so obvious ?
11-02-2008 07:49 AM
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Phillip
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c11h15no2

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RE: [Release] msfSpy (Minesweeper Flags Spy)
You need to install Messenger Plus Live first. You can get it from here. Once that is installed your contact will not see the "/msfSpy".
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11-02-2008 08:14 AM
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fibola
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RE: [Release] msfSpy (Minesweeper Flags Spy)
1. is there a solution for the issue that it is working only in the  first game  ?

2. is it all the time stop working after first game or there is times when it continue to work ?

This post was edited on 11-02-2008 at 09:55 AM by fibola.
11-02-2008 09:40 AM
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mathametic
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RE: [Release] msfSpy (Minesweeper Flags Spy)
Is there any update on this script or is it totally dead now?
01-02-2009 09:37 PM
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SmokingCookie
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RE: [Release] msfSpy (Minesweeper Flags Spy)
It's probably dead, until the final release of WLM 14.
01-03-2009 09:08 AM
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Mikkel
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RE: [Release] msfSpy (Minesweeper Flags Spy)
   
Hey msgplus ..
I have encountered a new problem with this script.
I start the game up and go start playing and turn the program. so it does not work ..

I do not know if it is true that we should start the game first and then start it up when it comes to "Start"

I do not know if you can help me because I am right again!

/ / Mikkel - Denmark
01-04-2009 06:03 PM
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matty
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RE: [Release] msfSpy (Minesweeper Flags Spy)
I have a workaround that may resolve the issue in XP but the Vista thing I am a bit stumped on. I think it has to do with specific access in the process but that shouldn't matter as the process isn't being written to from another it is all internal. So we will see.

For all the coders who understand about memory
The memory size that the game is stored in is 0x5000. It increases by 0x1000 each time. Therefore:
js code:
if(MEMORY_BASIC_INFORMATION.ReadDWORD(16) === MEM_COMMIT && (MEMORY_BASIC_INFORMATION.ReadDWORD(12) % 0x1000 === 0) ) {
    ....
}

Should serve its purpose accordingly. It just may be slow I will have to test and see.

This post was edited on 01-14-2009 at 06:09 PM by matty.
01-14-2009 05:56 PM
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Mikkel
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RE: [Release] msfSpy (Minesweeper Flags Spy)
Will msfSpy soon be wanna working for vista?
01-14-2009 06:13 PM
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matty
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RE: [Release] msfSpy (Minesweeper Flags Spy)
Well after a couple hours of coding and bugging my friends to test and basically let me win I have a fully functioning version on both Windows XP and Windows Vista.

The next version I release will hopefully be multi-threaded so that it doesn't interfere with the Messenger process.

Well anyways enough babbling. Here it is.

Cheers all! And keep in mind I didn't originally write the script or the original source. I am just modifying it for better functionality.

For those interested this is the logic in the code to determine if we should check the memory location or not
js code:
if ( MEMORY_BASIC_INFORMATION.ReadDWORD(16) == MEM_COMMIT && ( MEMORY_BASIC_INFORMATION.ReadDWORD(12) >= 0x4000 && MEMORY_BASIC_INFORMATION.ReadDWORD(12) <= 0xA000 && MEMORY_BASIC_INFORMATION.ReadDWORD(12) % 0x1000 === 0 ) ) {
    if ( CheckMemory( Address, MEMORY_BASIC_INFORMATION, false ) === true ) c++;
}
Simply put I have never seen the games memory usage be larger than 0xA000 and the game generally starts around 0x4000.

.plsc File Attachment: msfSpy.plsc (12.23 KB)
This file has been downloaded 3910 time(s).

This post was edited on 02-03-2009 at 03:21 PM by matty.
02-03-2009 04:18 AM
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