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Skinners Unite!
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blessedguy
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RE: Skinners Unite!
quote:
Originally posted by djdannyp
2. Working CMDID for skin options button - Suggestion
It's a semi known issue that due to the dividing of the contact list into two different UIs, but a workaround was found for the Preferences and Script button......any advances on one for the skin options button?
If you mean there's no CMDID for skin's options... you're wrong =)
[Image: bottomdash.png]
As you can see, the skin's options button is there it's the same cmdid, and can be placed both where it is and where the add contact button is. (cmdid 7460)

This post was edited on 02-19-2009 at 04:33 AM by WDZ.
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01-18-2009 02:59 PM
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Guena
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RE: RE: Skinners Unite!
quote:
Originally posted by blessedguy
quote:
Originally posted by djdannyp
2. Working CMDID for skin options button - Suggestion
It's a semi known issue that due to the dividing of the contact list into two different UIs, but a workaround was found for the Preferences and Script button......any advances on one for the skin options button?
If you mean there's no CMDID for skin's options... you're wrong =)
[Image: bottomdash.png]
As you can see, the skin's options button is there it's the same cmdid, and can be placed both where it is and where the add contact button is. (cmdid 7460)

It works fine in def file 923 but it doesn't work in def file 1001 or 920

This post was edited on 02-19-2009 at 04:34 AM by WDZ.
01-18-2009 07:27 PM
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djdannyp
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RE: RE: RE: Skinners Unite!
quote:
Originally posted by Guena
It works fine def file 920 but it doesn't work in def file 1001 or 923

Correct, whilst you can add the button alongside the add contact button, etc......the CMDID doesn't work
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01-18-2009 07:31 PM
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blessedguy
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RE: Skinners Unite!
quote:
Originally posted by djdannyp
quote:
Originally posted by Guena
It works fine def file 920 but it doesn't work in def file 1001 or 923

Correct, whilst you can add the button alongside the add contact button, etc......the CMDID doesn't work
My fault =X
Misinterpratation. :S
edit: it DOES work in def 923.

This post was edited on 01-18-2009 at 07:40 PM by blessedguy.
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01-18-2009 07:40 PM
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Guena
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RE: RE: Skinners Unite!
quote:
Originally posted by blessedguy


My fault =X
Misinterpratation. :S
edit: it DOES work in def 923.

Correct, sorry what I wanted to say is "It works fine in def file 923 but it doesn't work in def file 1001 or 920"

This post was edited on 01-18-2009 at 09:40 PM by Guena.
01-18-2009 09:35 PM
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blessedguy
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RE: Skinners Unite!
it never worked on def 920 =)
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01-18-2009 10:01 PM
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Willz
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O.P. RE: Skinners Unite!
Temporary Limitation: DUI:Glow effects can't be fine tuned due to Messenger Plus! not being able to parse static values correctly.

This post was edited on 01-19-2009 at 12:25 AM by Willz.
01-19-2009 12:24 AM
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djdannyp
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RE: RE: Skinners Unite!
quote:
Originally posted by djdannyp
2. Working CMDID for skin options button - Suggestion
It's a semi known issue that due to the dividing of the contact list into two different UIs, but a workaround was found for the Preferences and Script button......any advances on one for the skin options button?

This has now been fixed in the new private beta.....other issues still remain:

djdannyp's reply to Skinners Unite!

and

quote:
Pictures in line with DP - Main problem!
Anyone who's used/seen my skin will know that I have a picture that goes in line with the display pictures, resting 'on top' of the lower display picture.  On the new beta I have put this picture in place, however there appears to be padding around the DP....due to not being able to decode the msrle object that provides the image for the DP border, I'm not sure as to whether it's a certain amount of padding included in the picture itself, or if there is some padding somewhere in the UI file that i'm missing (i've tried removing almost every padding option in and around the DP code and I've had no joy).......any ideas?

Extra information for 1.

code:
<element id=atom(meleftsidecontainer) layout=FlowLayout(2,1,0,2) layoutpos=bottom>
<clipperh layoutpos=bottom class="AvatarClipper" layout=BorderLayout()>
<element id=atom(secondpicture)>
</element>
</clipperh>
<element id=atom(mecontainer) layout=BorderLayout() selected=false>

Top and bottom lines are just for context.....but that produces the picture in virtually the right position, but with a few px gap between them.  Also, whatever layoutpos i apply to "clipperh" it doesn't seem to actually alter the position of the picture.  also, the element "secondpicture" doesn't contain any layout/aligning data, just the picture to be added

This post was edited on 01-29-2009 at 06:50 PM by djdannyp.
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01-29-2009 06:49 PM
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blessedguy
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RE: Skinners Unite!
Djdanny, when you colorize to black and grey, even without plus!, it goes that red =/
(as you can see underneath the scene button when colourised to black.)
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01-29-2009 07:20 PM
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djdannyp
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RE: RE: Skinners Unite!
quote:
Originally posted by blessedguy
Djdanny, when you colorize to black and grey, even without plus!, it goes that red =/
(as you can see underneath the scene button when colourised to black.)

The bottom of the window doesn't, however (such as the advert container)

I had noticed the bit under the scene button.....it looks like it's a messenger problem.....but i'm just wondering why.....or if it is something to do with the way the colourisation is processed as part of skinning (as I had put new pictures there to be colourised, albeit only slightly modified from the originals)

My main issue is the other one though......i can't figure out if it's a plus bug, or if i'm just missing the right location/layout for the picture!

This post was edited on 01-29-2009 at 07:24 PM by djdannyp.
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01-29-2009 07:23 PM
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