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Truncating custom emoticon sounds - Printable Version

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+----- Thread: Truncating custom emoticon sounds (/showthread.php?tid=40340)

Truncating custom emoticon sounds by James2 on 03-17-2005 at 12:44 PM

Is there anyway to increase the accuracy of truncating custom emoticon sounds, because one second jumps is not really accurate enough I don't think, I think you should be able to truncate to the millisecond really, that might be better, what do you think?


Truncating custom emoticon sounds by pwnage97 on 03-17-2005 at 12:49 PM

I'm having a problem like that, I donno exactly how 2 use that thing. it worked ok then it truncated the sound and i couldn't change it. i think theres sum kinda of a bug there


RE: Truncating custom emoticon sounds by James2 on 03-17-2005 at 12:52 PM

I dont really think its a bug but i think patchou has made it too simple for easy use and not enough options for advanced users


RE: Truncating custom emoticon sounds by Tochjo on 03-17-2005 at 01:43 PM

From the changelog:

quote:
When cutting a sound, the user interface precision limit is 1 second. If you want more precision (up to the millisecond), you can double click on the selection bar or selection marks.
So just double click the bar for more precision :)
RE: Truncating custom emoticon sounds by James2 on 03-17-2005 at 03:11 PM

ahh great! :D thanks


RE: Truncating custom emoticon sounds by pwnage97 on 03-17-2005 at 09:39 PM

AWSUM! thk man big help!


RE: Truncating custom emoticon sounds by CookieRevised on 03-17-2005 at 11:06 PM

All this kind of information, including step-by-step instructions, FAQ's, etc. can be found on the Official Messenger Plus! Help Pages or Messenger Plus! Tutorials.

It is highly recommended to read those first before using Messenger Plus! for the first time. Almost everything you need to know to get you started is listed there.

If you have further questions, search the forums, as many same questions have been ask and answered already.

If you still can't find the answer, don't hesitate do post your question...

;)