O.P. problem with loading objects in plugin
i'm having a bit of a problem
the thing is loading an object in parsecommand will cause the command not to be parsed while the object is loaded
for example
Public Function ParseCommand(ByVal sCommand As String, ByVal sCommandArg As String, ByVal oConversationWnd As Object, ByRef sResult As String) As Boolean
If (StrComp(LCase(sCommand), "/xwmp", vbTextCompare) = 0) Then
sResult = ""
ParseCommand = True
load(form1)
Exit Function
...
and so on
will cause this, anyone who knows how to work around this?
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