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Originally posted by CookieRevised
If the ability is needed to invoke something automaticly AND to write multiple lines, then Enter is ALWAYS used for invoking the action and Ctrl-Enter for the next line, not vice versa. Ctrl-Enter is NEVER used to invoke something! This is very consistent in all Windows applications...
Open Internet Explorer. In the address bar, type 'google' (just that, no 'http://', no 'www', no '.com') and press ctrl-enter. Et voila, you are taken to www.google.com. You have invoked the AutoComplete feature
Open Outlook Express. Compose a little email, remembering to fill in the address field. Now press ctrl-enter. The email has been sent.
Now, I'm not expert in Windows application development, but I'd say that if Microsoft decide you can use ctrl-enter to invoke something, or send something, then it's OK to do so, from a convention standpoint.
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PS: and on the "doom"-keys... even for righthanded people (keyboard on left hand, mouse on the right) the arrow keys are number 1 choice! There is nothing ackward about it... Keys like "AWSD" in games are made because of the possebility of playing with two people at the same keyboard (player 1 uses the arrow keys, and player 2 the laternative keys (eg awsd"))
You muct be much narrower across the shoulders than me, or have a much bigger desk to have a comfortable amount of room to manage that. And having two people playing a FPS on the same computer is something I'd really like to see...
http://www.google.com/search?hl=en&lr=&ie=UTF-8&q...2+keys&btnG=Search
I know you can make Google say anything you want it to, but I think some of those links show that FPS players like the W, A, S and D keys. Rainbow Six comes preconfigured to use them.
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And that is just the reason why things are standarized
Isn't the MSN9 protocol a standard? Doesn't MsgPlus add features on top of that protocol for the benifit of its users? Standards are a great thing, I'll not dispute that. But attempting to standardise the human element in computing is never going to work.
QW