quote:
Originally posted by squall_leonhart69r
the only thing that actually uses floating points, in games is the AI, and if using SM3.0 the trees and foliage in a few games
Actually ALOT of things in games now use floating points - as you said things like trees and foilage but running water, shadows, ray tracing and even rendering.
Here, have a read:
http://www.devx.com/Intel/Article/16478/2217?pf=true