quote:
Originally posted by TazDevil
`quote:
Originally posted by CookieRevised
quote:
Originally posted by TazDevil
- initiate plugin unload by "CTRL+`" (it is the key below Esc on your keyboard)
I didn't tested out your plugin, so I don't know what you use, but that key is different in many many types of keyboard layouts! So make sure, if you use that, that it works with the hardware scancode of that button and not with the ascii code of the character!
Thank you Cookie for the clarification
I have tested the reloader with
NickChange Plugin 0.95 coded in C# and it worked like a charm
ColorNick v2 in VB and that worked fine as well
quote:
Originally posted by TazDevil
`quote:
Originally posted by CookieRevised
quote:
Originally posted by TazDevil
- initiate plugin unload by "CTRL+`" (it is the key below Esc on your keyboard)
I didn't tested out your plugin, so I don't know what you use, but that key is different in many many types of keyboard layouts! So make sure, if you use that, that it works with the hardware scancode of that button and not with the ascii code of the character!
Thank you Cookie for the clarification
I have tested the reloader with
NickChange Plugin 0.95 coded in C# and it worked like a charm
ColorNick v2 in VB and that worked fine as well
I forget to metion that "CTRL+`" doesn't work here (I have the portuguese keyboard set on windows and even when I tried this with the english keyboard set, it didn't work).
The thing with plugin reload in c# is this: it perfectly reloads the plugin BUT since the file is ALWAYS locked you can't replace it with another version, so you are actually reloading the same version of the plugin but when developing you want to be able to test different versions.