quote:
Originally posted by Phillip
quote:
Originally posted by DarkMe
quote:
Originally posted by DeLaVega
You've got a major problem in there, after I installed it worked fine but then I noticed something was wrong. WLM's process was hogging more than 200 Mb of Ram and it kept growing. It stopped after I disabled your script (disabled all of my scrips 1 for 1 to make sure wich one was causing the problem). WLM returned to the normal 60Mb after I restarted it.
the same here
I must say I'm not getting this problem at all. Mines stays at the ussual 10-20k mark
For me, Messenger stays at the 50-60mb mark, regardless of whether the script is turned on or not. The only explanation I can give is that, in order for the script to be accurate, it needs to continually check whether Winamp is playing something (a downside of this script rather than having Winamp send the information).
The only solution that I can give you (not sure if it will work, because I don't have this problem) is to change the check rate.
If you edit the script, go to "Events.js" and find the code:
code:
function OnEvent_Timer(TimerId) {
WnMd_SetWinampMedia(WnMd_Priority);
MsgPlus.AddTimer("WnMd_MediaRefresh", 100);
}
Where it says 100 (in bold), change that to a larger number. The number is in milliseconds (default 100 milliseconds = 0.1 seconds), so I'd suggest changing this to anything from 500 to 5000. If it's too big, you will find that it will have a huge delay updating.
Try that for now, if it doesn't fix it, I'll try to find something else.
(Sorry for lagging your computers everybody!)