Yes and no...
It is not because you don't detect some data when you monitored the traffic when you played, that it wouldn't have been there in case you did cheat... And you don't know that before you make a program which uses APIs etc to 'cheat'.
And there was a lot of data traffic when you played the game anyways, including stuff which I cba to decypher...
By simply using some methods or not using some methods is way more easier and faster than first analyzing data traffic and hoping nothing else is send in case you do cheat... I also wrote all that to show that Patchou could've used a lot more stuff than what people suggested he used to detect cheaters in those other threads about the game, which suggested some methods to cheat (wow, strange sentence
).
Also, the main goal for me was not to actually cheat!, but to make a program which mimics human behaviour, as I'm interested in AI stuff etc and indeed find it fun to make something like that (also the reason why I also simulated mouse movement instead of just 'jumping' to a coordinate). The game was a perfect opportunity for that.
If it was just for 'winning' I could've made the tool a lot easier in the first place.
quote:
Originally posted by Nefzen
I think that checking mouse positions would be an invasion of privacy, but meh.
How is that an invasion of any privacy??