RE: [Help] ChatWndReceiveMessage function
Messenger Plus! Live has a built-in flood protection on the ChatWnd.SendMessage function, which prevents a script from sending lots and lots of messages - I think the limit was 10 or 15 or so. I guess that's what you've encountered here, and there's nothing you can do to make it send more. Perhaps you could add a delay of 1 or 2 seconds in your ReceiveMessage event with MsgPlus.AddTimer and OnEvent_Timer to somehow work around this problem, although I'm not very sure whether it'll stop the flood protection.
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