quote:
Originally posted by Matti
Messenger Plus! Live has a built-in flood protection on the ChatWnd.SendMessage function, which prevents a script from sending lots and lots of messages - I think the limit was 10 or 15 or so. I guess that's what you've encountered here, and there's nothing you can do to make it send more. Perhaps you could add a delay of 1 or 2 seconds in your ReceiveMessage event with MsgPlus.AddTimer and OnEvent_Timer to somehow work around this problem, although I'm not very sure whether it'll stop the flood protection.
IIRC flood protection is at 15 messages at which point the user needs to send a message for it to be reset