yea all the sounds are stored on the server and if a user trys to play a sound they dont have in their library, its downloaded. And yea it does use a lot of bandwdith
lol surely it would be better to transfer the sounds in a p2p sort of way wouldn't it?, but then I guess the random sound feature would be limited lol....anyways...I'm not the one who programmed it and it works lol, so I'm not complaining
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