Impossible due to protocol |
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squall_leonhart69r
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RE: Impossible due to protocol
well the game server would send a hash to the other players to say i own a valkyrie fighter,
but when i load up i have a battle cruiser and they can see that, so doesn't that work out funny...
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03-17-2005 01:24 PM |
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Ash_
Senior Member
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RE: RE: Impossible due to protocol
quote: Originally posted by squall_leonhart69r
well the game server would send a hash to the other players to say i own a valkyrie fighter,
but when i load up i have a battle cruiser and they can see that, so doesn't that work out funny...
seriously, this isnt making any sense. and i have no idea how this goes back to The Blasphemer and CyBeRDuDe
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03-17-2005 01:26 PM |
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squall_leonhart69r
Banned
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RE: Impossible due to protocol
well they were saying that msn sends a hash to show your current nickname so you can't have multiple nicknames for different people
and what im saying is that freelancer sends a hash to say i own a valkyrie fighter, but when i start play i have my battle cruiser and everyone sees its a battle cruiser
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03-17-2005 01:34 PM |
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slang123
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RE: Impossible due to protocol
Question: I was always wondering, why does plus! send personalized status' and formatting through the msn protocol so that it works transparently for people without plus?
It's not a critisism, just curious
Edit: same question for the ping command
This post was edited on 03-17-2005 at 08:38 PM by slang123.
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03-17-2005 08:37 PM |
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Ash_
Senior Member
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RE: RE: Impossible due to protocol
quote: Originally posted by slang123
Question: I was always wondering, why does plus! send personalized status' and formatting through the msn protocol so that it works transparently for people without plus?
It's not a critisism, just curious
Edit: same question for the ping command
well, im pretty sure you've answered your own question.
quote: so that it works transparently for people without plus?
thats probably the reason. and as for the ping command basically the same. if you dont have Msg Plus! you will simply think the person is sending you text.
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03-18-2005 05:25 AM |
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slang123
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RE: Impossible due to protocol
Oops, sorry. i meant "doesn't" not "does". I remember the ping thing being about privisy, and the personalized stutus being for those who dont have plus! So i guess that basically answers my own question
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03-18-2005 06:19 AM |
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Stof91
New Member
Posts: 2
Joined: Mar 2005
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RE: Impossible due to protocol
Hmmmm, it is possible.
Definatly.
But i'm not sure if it's possible with the official client (it should need alot of patching)
Here's how the protocol works with dp:
When you sign in, it sends your status to the NS with the dp you assigned, only the local path to the dp. (This also happens every time you change your status/dp)
When a user opens a conversation with you, the client is going to ask for the file(you specified to the NS) via P2P.
Now the client sends the gif. But this is a diffrent process for every sb(conversation). So therefor you can just send any gif to the other user and user's client is going to accept it.
So it's possible in theory.
But i doubt it's possible with the official client, ofcourse there are enough opensource clients out there (aMsn, Gaim, ...) that can be edited.
Just my 2 cents....
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03-22-2005 06:44 PM |
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Ash_
Senior Member
Posts: 638 Reputation: 31
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Joined: Aug 2004
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RE: RE: Impossible due to protocol
all you have to just done is to basically quote TB in your own words
_anything_ is possible i mean if you patched it enough im sure you could even use MSN as a game server and send all the required data through the IM Client.
i mean you should read the first post before you post?
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03-22-2005 08:21 PM |
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FineWolf
Full Member
Space Artist
Posts: 188 Reputation: 12
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RE: RE: Impossible due to protocol
quote: Originally posted by squall_leonhart69r
well the game server would send a hash to the other players to say i own a valkyrie fighter,
but when i load up i have a battle cruiser and they can see that, so doesn't that work out funny...
No, Freelancer sends the FLHASH for the ship you are owning, the cruiser...
See, you modified the shop, allowing you to buy something that was in the game, but not available by default with the game.
It's the same thing for MSN plugins. You can give access to something that exists but isn't available to the end user or that isn't implented yet.
This post was edited on 05-28-2005 at 04:14 AM by FineWolf.
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05-28-2005 04:13 AM |
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TheBlasphemer
Senior Member
Posts: 714 Reputation: 47
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Joined: Mar 2004
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O.P. RE: Impossible due to protocol
quote: Originally posted by Stof91
Hmmmm, it is possible.
Definatly.
But i'm not sure if it's possible with the official client (it should need alot of patching)
Here's how the protocol works with dp:
When you sign in, it sends your status to the NS with the dp you assigned, only the local path to the dp. (This also happens every time you change your status/dp)
When a user opens a conversation with you, the client is going to ask for the file(you specified to the NS) via P2P.
Now the client sends the gif. But this is a diffrent process for every sb(conversation). So therefor you can just send any gif to the other user and user's client is going to accept it.
So it's possible in theory.
But i doubt it's possible with the official client, ofcourse there are enough opensource clients out there (aMsn, Gaim, ...) that can be edited.
Just my 2 cents....
No, you can't, since trough the NS you gave a hash that the other clients will check against.
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05-28-2005 10:54 AM |
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