AM50029-1 Animation Principles Stop Motion Exercises List.
#1 TIMING
1. Block-Animate moving in a straight line at a steady rate on 1’s.
2. Block-Animate moving in a straight line at a steady rate on 2’s.
3. Block-Animate moving in a straight line at a steady rate on 3’s.
4. Repeat with perspective towards and away from camera.
5. Block-Animate moving in a circle at constant speed looking down.
6. Repeat from a low angle close to arc-perspective.
#2 EASE IN AND EASE OUT (FARING)
1. Block-Accelerate from standing start to constant speed on 1’s.
2. Block-Accelerate from standing start to constant speed on 2’s.
3. Block-Accelerate from standing start to constant speed on 3’s.
4. Block-Decelerate from constant speed to stop on 1’s.
5. Block-Decelerate from constant speed to stop on 2’s.
6. Block-Decelerate from constant speed to stop on 3’s.
7. Block-Animate into frame and stop, pause for 8 frames, start again and animate out of frame.
8. Block-Create a winding course with faring on the bends.
9. Block-Create a spring cycle (constant left/right motion) and loop on PVR.
10. Block-Create a pendulum swing and loop on PVR.
11. Armature-Head turn without faring on 1’s.
12. Armature-Head turn with faring on 1’s.
13. Armature-Waist-up turn with faring on 1’s.
#3 ARCS
1. Armature-Head turn with faring in an over-the-eye line Arc.
2. Armature-Head turn with faring in an under-the-eye line Arc.
3. Armature-Waist-up turn with faring in an over-the-eye line Arc.
4. Armature-Waist-up with faring in an under-the-eye line Arc.
#4 SQUASH AND STRETCH
1. Clay Ball as Rubber Ball bounce.
2. Clay Ball as Wood Ball bounce.
- Take 2 - Ball bounced across screen
3. Clay Ball as China Ball – CRASH.
4. Clay Ball as Water Droplet – SPLASH.
5. Armature - Squash and stretch classic turn with Arcs.
#5 WEIGHT AND BALANCE
1. Lifting light weight with the whole body.
2. Lifting heavy weight with the whole body.
3. Pushing light weight with the whole body.
4. Pushing heavy weight with the whole body.
5. Pulling light weight with the whole body.
6. Pulling heavy weight with the whole body.
7. Tightrope walk.
#6 FOLLOW THROUGH AND OVERLAPPING ACTION
1. Walk – Normal
2. Walk – Creep
3. Walk – Double bounce
4. Walk – Robot
5. Run.
*EXTRA* Dog Walk
#7 ANTICIPATION
1. Jump.
2. Run.
3. Double take.
4. Duck.
#8 SECONDARY ACTION
1. Walking and waving.
#9 EXAGERATION
1. Laugh.
2. Sneeze.
#10 BREAKING JOINTS
1. Throwing a ball.
Now you can check them off as the video progresses