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RE: Emoticons disappear!
Ah SWEET! You're welcome. (Y) @luisillo: Type in "Hello :) " to a contact but don't send it. Then have a script send a message in that window using the SendMessage() method. The message will get sent, and what you had typed will reappear in the ...
noroomScripting07-03-2006 at 11:01 AM
RE: Emoticons disappear!
Isn't a message always "fully formed"? Emoticons get parsed as soon as they're typed in. Where's Patchou? :(
noroomScripting07-02-2006 at 04:55 PM
RE: Emoticons disappear!
What is a "fully formed" message?
noroomScripting07-02-2006 at 08:50 AM
RE: Quicktext Parameters
Oh! I see now. I thought if I didn't code a feature to parse the parameters, that the parameters would just be ignored, but it turns out that you have to have code that handles the parameters before Plus! allows you to use parameters in the script c...
noroomScripting07-01-2006 at 07:40 PM
RE: Emoticons disappear!
Then how is it able to tell what emoticon I typed when I use the /all command? It correctly sends the emoticon I typed to all my open converstations. Or the /name command? It correctly sets the emoticon in my Display Name. Plus! seems to be able to ...
noroomScripting07-01-2006 at 07:34 PM
RE: Emoticons disappear!
But for example, messages sent to the conversation window preserve emoticon shortcuts when you press Ctrl+Up to review sent messages. Also, when I use the /all command, Plus! does send emoticons to all windows. It seems like Plus! really can read the...
noroomScripting07-01-2006 at 06:01 PM
RE: Quicktext Parameters
But they're not quicktexts. They're script commands... :undecided:
noroomScripting07-01-2006 at 05:58 PM
Quicktext Parameters
In MP!3 you could define quicktexts with parameters, and then use the parameters with the (!P) tag. I've made a script, and when I define the ScriptCommands (OnGetScriptCommands), I know I can add parameters, because there's a "<Parameters>" tag....
noroomScripting07-01-2006 at 12:32 PM
Emoticons disappear!
When a script tries to send a message using the ChatWnd.SendMessage() method, all the smileys in the edit box are replaced by a space. How can I make a script send text without ruining what the user is typing?
noroomScripting07-01-2006 at 12:30 PM
RE: [Beta Release] psm2dp
Oh really? And what password should be used to decrypt map.dat?
noroomScripting07-01-2006 at 05:56 AM
RE: [Beta Release] psm2dp
After I play a song, is the album art removed from the DP list?
noroomScripting07-01-2006 at 01:27 AM
RE: [Question] Now playing/Display picture.
Then you need to try the latest build. :)
noroomScripting07-01-2006 at 01:18 AM
RE: [release] Music now playing
That's why none of my songs have " - " in the artist name. Artists that have a hypen in the name, don't have spaces around it. e.g.: The All-American Rejects, American Hi-Fi, blink-182. But you're right, now that I think about it, I have 2 songs...
noroomScripting06-30-2006 at 01:40 PM
RE: [Question] Now playing/Display picture.
Told ya ;) CAD is my favorite desktop gadget :D
noroomScripting06-30-2006 at 11:25 AM
RE: [release] Music now playing
It does fix it for me, but I modified the script greatly, so maybe I forgot something. What exactly is the problem?
noroomScripting06-30-2006 at 11:21 AM
RE: [Question] Now playing/Display picture.
It does. It can also load covers from the ID3v2 tags.
noroomScripting06-30-2006 at 06:57 AM
RE: [Question] Now playing/Display picture.
This was implemented weeks ago by CAD RC4. [url=http://www.closetosoftware.com]www.closetosof tware.com[/url] Check the forums for the latest build.
noroomScripting06-29-2006 at 08:13 PM
RE: [release] Music now playing
Ok, after fixing the (!WAT) problem, I thought I'd fix up a couple more things, including this problem. To fix this, edit the script. Select WinampClass.js as the current script file. Then scroll down, you should see: [color=blue]var [/color]Winamp...
noroomScripting06-29-2006 at 08:11 PM
RE: [release] Music now playing
Yes it is, but for some reason (maybe because I use Toaster?), (!MYMEDIA) shows something like {1} - {0} - <artist> - <title> and that's really annoying, so I edited the (!WAT) function of this script. Edit the script. In the drop-down box select ma...
noroomScripting06-29-2006 at 07:01 AM
RE: Tabbed Chats - wrong contact
I find it to be very annoying. I always think it's the other person who said something. I guess the tabbed conversations aren't what they used to be. This isn't for me. (N)
noroomWLM Plus! Bug Reports06-26-2006 at 08:47 PM
RE: Tabbed Chats - wrong contact
This has been annoying me too! I talk to person A, then talk to person B. I have 2 tabs, A and B. After talking to B, I give focus to another app, and then person A sends a message, and in the taskbar it looks like person B has sent a message. Where ...
noroomWLM Plus! Bug Reports06-25-2006 at 06:13 PM
RE: [release] Music now playing
This is great. I love the option to send the song you're listening to, that's really innovative. I have a question though. With Plus! 3 I had a quicktext: /wa. It would send: "I'm listening to: (!WAT) (!P)". That way, I could type: "/wa (It's ...
noroomScripting06-25-2006 at 04:31 PM
RE: Screenshot Sender Live - Some development news.
I noticed that when I use /xssfull with a time delay (in SS3), the chatwindow is disabled and I can't maximize/minimize the window. Kinda pointless to have a delay if I can't change it. For example, I wanted to send a screenshot of my desktop, and ...
noroomPlug-Ins01-04-2006 at 04:19 PM
RE: Screenshot Sender Live - Some development news.
I'm a big fan of this plugin, so I'm gonna follow the development really closely. I thought I'd post another suggestion. Could you make it so that the commands ("/xss....") don't show in the screenshots? I have to explain what they are and why ...
noroomPlug-Ins12-29-2005 at 10:41 PM
RE: Screenshot Sender Live - Some development news.
What about an option to automatically select the smallest of the two filetypes: JPG or PNG. But please, please pay close attention to the basic features first... sreenshot sender 3 was cool, but it kept crashing :(
noroomPlug-Ins12-25-2005 at 10:12 PM
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