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O.P.  Annoying MSNMsg/WinMsg API difference
 When attepting to get String data from Messenger via either <obj>.MyFriendlyName or <obj>_OnMyFriendlyNameChange, the String value that holds the current/previous nickname is empty with MSN messenger, but filled with Windows Messenger. In C++, the value is filled with either program. 
This behaviour manifests itself not just under XP, but also under 98 as well. 
 
What on earth is going on, and how do I get MSN Messenger to fill in the data properly? 
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