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TCP packets
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Deco
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O.P. RE: TCP packets
Ok maybe if I tell you guys what I'm trying to do it'll be easier for you guys to tell me what's the intelligent aproach.

I've got this full screen game that I play through the internet. My problem is that I need to alt-tab so I can reply to msn.

I've found that sniffing my own packets I can send msgs to people from inside the game. If I just say something like "test@test.com: hey buddy" inside the game and catch the string in the outgoing packet I could isolate the msg with RegExp and whatnot and send it to the person I wanted to through msn plus script. Now the reverse is turning out to be quite difficult. The server (or the other player) sends messages in the same fashion but I couldn't send a packet to the port of the game.

I could only see two ways of doing this: 1 - messing with the incoming packets (first guess was just sendin my own packets to the port and now through a proxy) 2 - messing with the screen and directx so I could have a box or alert with the messages.

I thought going through the packets would be easier but maybe I'm wrong.

What do you guys think?

If you don't mind, please add me on msn so I can pick your brains :)

addy is pentadieno at yahoo dot com
10-10-2006 10:46 PM
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Messages In This Thread
TCP packets - by Deco on 10-10-2006 at 08:42 PM
RE: TCP packets - by Adeptus on 10-10-2006 at 09:31 PM
RE: TCP packets - by Deco on 10-10-2006 at 10:00 PM
RE: TCP packets - by deAd on 10-10-2006 at 10:04 PM
RE: TCP packets - by Deco on 10-10-2006 at 10:46 PM
RE: TCP packets - by Ezra on 10-11-2006 at 12:02 AM


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