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WLM | MP!L and activeX
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CookieRevised
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RE: WLM | MP!L and activeX
An activeX object can't be loaded using the interop.call. Use the code provided by -!Felu!-

quote:
Originally posted by r00d
I would like to replace the avatar picture by an activeX of my own. Is it possible? Is it possible, in fact, to insert an activeX into the WLM window or into the MP!L window? And how?
No, that is not possible.

All you can do is overlay the real display picture with a new window you've created which includes the image (or whatever). And each time the user moves the chat window, you should move your window too. You also would need a way to catch window resizes, display pictures hiding/showing, etc...

All in all, this is almost as good as impossible to make it in any decent way.

This post was edited on 10-17-2006 at 01:52 PM by CookieRevised.
.-= A 'frrrrrrrituurrr' for Wacky =-.
10-17-2006 01:50 PM
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Messages In This Thread
WLM | MP!L and activeX - by r00d on 10-17-2006 at 09:19 AM
RE: WLM | MP!L and activeX - by Felu on 10-17-2006 at 10:18 AM
RE: WLM | MP!L and activeX - by r00d on 10-17-2006 at 12:56 PM
RE: WLM | MP!L and activeX - by CookieRevised on 10-17-2006 at 01:50 PM
RE: WLM | MP!L and activeX - by r00d on 10-17-2006 at 02:13 PM
RE: WLM | MP!L and activeX - by CookieRevised on 10-17-2006 at 02:15 PM
RE: WLM | MP!L and activeX - by r00d on 10-17-2006 at 03:00 PM
RE: WLM | MP!L and activeX - by CookieRevised on 10-17-2006 at 03:50 PM
RE: WLM | MP!L and activeX - by r00d on 10-18-2006 at 02:47 PM
RE: WLM | MP!L and activeX - by CookieRevised on 10-18-2006 at 03:45 PM


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