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Plugins for MsgPlus! Live
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Tobiaz
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O.P. Plugins for MsgPlus! Live
Hello, hello!
So, maybe thats a stupid and a few asked question:

Is there known, how to create Plugins for Plus! Live and will Plugins with are coded for  older Versions be compatible with it?

Thank you, many greeeeeeeez from Switzerland!

Tobiaz

This post was edited on 04-29-2006 at 09:29 PM by Tobiaz.
04-29-2006 09:28 PM
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blackjack
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RE: Plugins for MsgPlus! Live
Plus! Live is done from scratch, Scripts are replacing Plugins :)
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04-29-2006 09:41 PM
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absorbation
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RE: Plugins for MsgPlus! Live
quote:
Originally posted by Tobiaz
Is there known, how to create Plugins for Plus! Live and will Plugins with are coded for  older Versions be compatible with it?


Nope, they have to be re coded. Well at least hooking on messenger will. :) Other functions should work fine. Anything using Messenger Plus! e.g commands will not work. ;)

This post was edited on 04-29-2006 at 10:03 PM by absorbation.
04-29-2006 09:45 PM
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Tobiaz
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O.P. RE: Plugins for MsgPlus! Live
Oh... ok!
Many thanks ;)

Greeeeeez
04-30-2006 07:37 AM
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CookieRevised
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RE: RE: Plugins for MsgPlus! Live
quote:
Originally posted by blaCkjaCk
Scripts are replacing Plugins :)
Not quite...

The scripting engine replaces the plugin engine. You can still use old plugins or make new plugins as long as there is a wrapper script which calls them.

quote:
Originally posted by Absorbation
Nope, they have to be re coded.
Not always, it highly depends on how they were coded in the first place and/or what they exactly do (or don't).

quote:
Originally posted by Absorbation
Well at least hooking on messenger will. :)
Plugins don't hook into messenger. At least 99% of them don't. Those who have their own hooks in messenger probably do it in such a way that nothing must be changed at all.

If you mean by "hooking" the Messenger object that gets passed to the Initialize() function when a plugin is started, then yes, the object passed to the Initialize() function in scripts isn't the same as the one in plugins. But even that could be supported in some way I suppose when you create your wrapper script for the old plugin.

quote:
Originally posted by Absorbation
Anything using Messenger Plus! e.g commands will not work. ;)
It will work just fine.

-----------------------

Scripts are the new way of coding "plugins". But this does not mean that scripts replace old style plugins. Old style plugins can still be used (and depending on how they are coded, you don't need to change a lot... in fact some don't need a change at all). Though you always will need a wrapper script which acts like a translator between Plus!Live and your old plugin.
.-= A 'frrrrrrrituurrr' for Wacky =-.
04-30-2006 12:54 PM
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Pho3niX^ReBorN
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RE: Plugins for MsgPlus! Live
Phew!  Thanks for clearing that up CookieRevised.  ^_^
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04-30-2006 05:03 PM
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Tobiaz
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O.P. RE: Plugins for MsgPlus! Live
Yes, thanks :D
There's no Sample or anything else witch tells us more about that crazy Wrapper Script, isn't it?

Will we can create that stuff in vb6 / vb.net ?
04-30-2006 08:06 PM
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J-Thread
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RE: Plugins for MsgPlus! Live
What I've heard is this: The "new plugins" are made in a scripting language, and in that language you can make dll calls. So you can create your plugin in VB, and then make a script that calls the dll when needed... And that's called a wrapper;)
04-30-2006 09:01 PM
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RaceProUK
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RE: Plugins for MsgPlus! Live
If you make a plugin in VB, you don't call DLL functions direct: you instantiate a new ActiveXObject() using the DLL. VB DLLs are COM DLLs after all ;)
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04-30-2006 11:56 PM
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J-Thread
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RE: Plugins for MsgPlus! Live
Ok well I was close... As you can see I'm not a beta tester so I only said what I heard about the scripts;)
05-01-2006 07:17 AM
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