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newb @ work...
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ins4ne
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O.P. Undecided  newb @ work...
help me guys :( i just created some code from the scripting documentations and modified a bit. now i got a menu when i click the plus symbol in the contactlist. but when i click on feature 1, 2 or advanced feature 1, 2 a window pops up that should only popup for "about"...
code:
<ScriptInfo xmlns="urn:msgplus:scripts" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="urn:msgplus:scripts PlusScripts.xsd">

<Information>
<Name>Test Script</Name>
</Information>

<ScriptMenu>
<MenuEntry Id="MnuFeat1">Feature 1</MenuEntry>
<MenuEntry Id="MnuFeat2">Feature 2</MenuEntry>

<SubMenu Label="Advanced">
<MenuEntry Id="MnuAdvFeat1">Advanced Feature 1</MenuEntry>
<MenuEntry Id="MnuAdvFeat2">Advanced Feature 2</MenuEntry>
</SubMenu>

<Separator/>
<MenuEntry Id="MnuAbout">About...</MenuEntry>
</ScriptMenu>

</ScriptInfo>

code:
function OnEvent_MenuClicked(MnuAbout)
{
var Wnd = MsgPlus.CreateWnd("Window.xml", "WndTest");
}

function OnWndTestEvent_CtrlClicked(Wnd, ControlId)
{
if(ControlId == "BtnClose") Wnd.Close(1);
}

whats my problem? i forgot something?

This post was edited on 07-20-2006 at 03:49 PM by ins4ne.
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07-19-2006 06:56 PM
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absorbation
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RE: nwwb @ work...
code:
if(ControlId == "BtnClose") {
Wnd.Close(1);
}
You had to add { to tell the script what to do if ControlId was BtnClose :).
07-19-2006 07:02 PM
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Stigmata
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RE: nwwb @ work...
code:
function OnEvent_MenuClicked(MnuAbout)
{
var Wnd = MsgPlus.CreateWnd("Window.xml", "WndTest");
}

function OnWndTestEvent_CtrlClicked(Wnd, ControlId)
{
if(ControlId == "BtnClose"){ Wnd.Close(1); }
}

This post was edited on 07-19-2006 at 07:03 PM by Stigmata.
07-19-2006 07:02 PM
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Pai
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RE: nwwb @ work...
You did, and you didn't :P You did remember to *check* if the ID pressed was MnuAbout, but you did it the wrong way.

It should be like this:
code:
function OnEvent_MenuClicked(IdClicked)
{
if (IdClicked == "MnuAbout") var Wnd = MsgPlus.CreateWnd("Window.xml", "WndTest");
}



edit: guys, that's not what he asked :P And he can use
code:
if(ControlId == "BtnClose") Wnd.Close(1);
without any problems, as long as it is one single statement...

This post was edited on 07-19-2006 at 07:06 PM by Pai.
07-19-2006 07:02 PM
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ins4ne
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O.P. RE: nwwb @ work...
aaaaaaaaaah thx Pai :) it works now... just like i said newb @work. but one day i will code myself without errors :)
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07-19-2006 07:06 PM
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ins4ne
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O.P. RE: nwwb @ work...
sorry for double post but editing the previous would be a bit weird... so my new problem...
code:
function OnEvent_MenuClicked(IdClicked)
{
if (IdClicked == "MnuAbout")
var Wnd = MsgPlus.CreateWnd("Window.xml", "WndTest");
}

function OnWndTestEvent_CtrlClicked(Wnd, ControlId)
{
if(ControlId == "BtnOK"){ Wnd.Close(1); }
}

function OnEvent_MenuClicked(IdClicked)
{
if (IdClicked =="MnuToast")
var Message = "Hello";
MsgPlus.DisplayToast("", Message);
}

some conflicts... the same as my first problem... click all menus, always empty toasts. only menu toast gives me message Hello!

This post was edited on 07-19-2006 at 07:45 PM by ins4ne.
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07-19-2006 07:33 PM
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Silentdragon
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RE: nwwb @ work...
You can only have one MenuClicked event. You need to do all the work in that one event. And if statements without {} only work for the next line. So do this

code:
function OnWndTestEvent_CtrlClicked(Wnd, ControlId)
{
        if(ControlId == "BtnOK"){ Wnd.Close(1); }
}

function OnEvent_MenuClicked(IdClicked)
{
        if (IdClicked == "MnuAbout") var Wnd = MsgPlus.CreateWnd("Window.xml", "WndTest");
        else if (IdClicked =="MnuToast") {
                  var Message = "Hello";
                  MsgPlus.DisplayToast("", Message);
        }
}

Btw you also wrote ass instead of as.

This post was edited on 07-19-2006 at 07:44 PM by Silentdragon.
07-19-2006 07:44 PM
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ins4ne
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O.P. RE: nwwb @ work...
ok... so i wasnt very far away... i tried a bit on my own so take a look
code:
function OnEvent_MenuClicked(IdClicked)
{
if (IdClicked == "MnuAbout")
var Wnd = MsgPlus.CreateWnd("Window.xml", "WndTest");
if (IdClicked == "MnuToast")
var Message = "Hello";
MsgPlus.DisplayToast("", Message);
}

i wrote that before i read your post Silentdragon...

EDIT: i hope i dont annoy you by asking all this things :(

This post was edited on 07-19-2006 at 07:49 PM by ins4ne.
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07-19-2006 07:47 PM
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ins4ne
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O.P. RE: nwwb @ work...
sorry again for double post but whats the problem in this
code:
function OnSoundEvent_CtrlClicked(Wnd, ControlId)
{
if (ControlId == "BtnPlay")
var Message = "Sound not playing! Learn about MsgPlus.PlaySound! :P";
MsgPlus.DisplayToast("", Message, "notify.wav");
}
else if (ControlId == "BtnClose"){ Wnd.Close(1); }

and show me how to play and stop a sound...

This post was edited on 07-19-2006 at 09:04 PM by ins4ne.
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07-19-2006 08:46 PM
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Pai
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RE: nwwb @ work...
The problem is that you have to include the { } s in an if statement, except if you only want one line of code executed.

For clearing up:
code:
if (condition == "whatever") DoStuff('hello');
code:
if (condition == "whatever") {
   var doWhat = 'hello';
   DoStuff(doWhat);
}

So, your code should be:
code:
function OnSoundEvent_CtrlClicked(Wnd, ControlId)
{
    if (ControlId == "BtnPlay") {
        var Message = "Sound not playing! Learn about MsgPlus.PlaySound! :P";
        MsgPlus.DisplayToast("", Message, "notify.wav");
   }

    if (ControlId == "BtnClose") Wnd.Close(1);

}

To play the sound then the toast is displayed, notify.wav must be on your script's directory.

If you want to play a sound when you want (ie without being when the toast fires up) you use MsgPlus.Playsound('sound.wav'); and sound.wav must be in your script's directory. If you want to play a sound outside the script's directory, use "\" before. Example: "\C:\sound.wav".
07-19-2006 09:15 PM
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