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Problem with my script.
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TheTomb
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O.P. Problem with my script.
I'm making my first script which is called Interpreter which steals your Contacts name. I don't know if it's right or not but it comes up saying

"/interpretate is not recognised as a command"

Heres my code

code:
function OnEvent_Initialize(MessengerStart)
{
}

function OnEvent_Uninitialize(MessengerExit)
{
}

function OnGetScriptCommands(){
var commands = '<ScriptCommands>';
commands+='<Command>';
commands+='<Name>interpretate</Name>';
commands+='<Description>Interpretate your contact by stealing their name!</Description>';
commands+='<Parameters/>';
commands+='</Command>';
commands+='</ScriptCommands>';
return commands;
}

function OnEvent_ChatWndSendMessage(ChatWnd, Message)
{
  if(Message == "/interpretate")
  {
  Messenger.MyName = Contact.Name
  MsgPlus.DisplayToast("Success!", "You have the same name as your contact!");
  return '';
  }
}

08-11-2006 07:10 PM
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matty
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RE: Problem with my script.
quote:
Originally posted by TheTomb
Messenger.MyName = Contact.Name
Because Contact.Name doesn't exist anywhere. You need to iterate through the ChatWnd.Contacts object to get a Contact object which you can get the contacts name from.
08-11-2006 07:12 PM
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TheTomb
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O.P. RE: Problem with my script.
and how am I supposed to do that?
08-11-2006 07:14 PM
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Felu
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RE: Problem with my script.
code:
function OnGetScriptCommands(){
var commands = '<ScriptCommands>';
commands+='<Command>';
commands+='<Name>interpretate</Name>';
commands+='<Description>Interpretate your contact by stealing their name!</Description>';
commands+='<Parameters/>';
commands+='</Command>';
commands+='</ScriptCommands>';
return commands;
}

function OnEvent_ChatWndSendMessage(ChatWnd, Message)
{
  if(Message.substr(0,13) == "/interpretate")
  {
  var Contacts = ChatWnd.Contacts;
  var e = new Enumerator(Contacts); for(; !e.atEnd(); e.moveNext())
  var Blah = e.item()
  Messenger.MyName = Blah.Name;
  MsgPlus.DisplayToast("Success!", "You have the same name as your contact!");
  return '';
  }
}

Use that code ;)

This post was edited on 08-11-2006 at 07:28 PM by Felu.
08-11-2006 07:26 PM
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TheTomb
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O.P. RE: Problem with my script.
I still get

'The command you entered was not recognised'
08-12-2006 08:15 AM
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vikke
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RE: Problem with my script.
Try
code:
var commands = new String();
commands+='<ScriptCommands>';
commands+='<Command>';
commands+='<Name>interpretate</Name>';
commands+='<Description>Interpretate your contact by stealing their name!</Description>';
commands+='<Parameters/>';
commands+='</Command>';
commands+='</ScriptCommands>';
return commands;
08-12-2006 08:17 AM
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TheTomb
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O.P. RE: Problem with my script.
Nope, now it doesn't appear in the

/ list
08-12-2006 08:20 AM
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vikke
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RE: Problem with my script.
Hmm ok, strange.
Well.. return "; should be return "";
08-12-2006 08:23 AM
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Eljay
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RE: Problem with my script.
code:
function OnGetScriptCommands(){
  var commands = '<ScriptCommands>';
  commands+='<Command>';
  commands+='<Name>interpretate</Name>';
  commands+='<Description>Interpretate your contact by stealing their name!</Description>';
  commands+='<Parameters/>';
  commands+='</Command>';
  commands+='</ScriptCommands>';
  return commands;
}

function OnEvent_ChatWndSendMessage(ChatWnd, Message){
  if(Message.substr(0,13) == "/interpretate"){
    for(e = new Enumerator(ChatWnd.Contacts); !e.atEnd(); e.moveNext()){
      var Contact = e.item()
      Messenger.MyName = Contact.Name;
      MsgPlus.DisplayToast("Success!", "You have the same name as your contact!");
      return '';
    }
  }
}
08-12-2006 08:26 AM
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Felu
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RE: Problem with my script.
quote:
Originally posted by TheTomb
I still get

'The command you entered was not recognised'
Hmm... The code i gave works perfectly fine. Can you please post the code you are using?
quote:
Originally posted by vikke
Try
code:
var commands = new String();
commands+='<ScriptCommands>';
commands+='<Command>';
commands+='<Name>interpretate</Name>';
commands+='<Description>Interpretate your contact by stealing their name!</Description>';
commands+='<Parameters>';
commands+='</Parameters>';
commands+='</Command>';
return commands;

That wont work [Image: msn_sad.gif].

Edit
   
quote:
Originally posted by -!Felu!-
code:
    function OnGetScriptCommands(){
    var commands = '<ScriptCommands>';
    commands+='';
    commands+='interpretate';
    commands+='Interpretate your contact by stealing their name!';
    commands+='';
    commands+='';
    commands+='';
    return commands;
    }

    function OnEvent_ChatWndSendMessage(ChatWnd, Message)
    {
    if(Message.substr(0,13) == "/interpretate")
    {
    var Contacts = ChatWnd.Contacts;
    var e = new Enumerator(Contacts); for(; !e.atEnd(); e.moveNext())
    var Blah = e.item()
    Messenger.MyName = Blah.Name;
    MsgPlus.DisplayToast("Success!", "You have the same name as your contact!");
    return '';
    }
    }

    Use that code


   
quote:
Originally posted by Eljay
code:
function OnGetScriptCommands(){
    var commands = '<ScriptCommands>';
    commands+='';
    commands+='interpretate';
    commands+='Interpretate your contact by stealing their name!';
    commands+='';
    commands+='';
    commands+='';
    return commands;
    }

    function OnEvent_ChatWndSendMessage(ChatWnd, Message){
    if(Message.substr(0,13) == "/interpretate"){
    for(e = new Enumerator(ChatWnd.Contacts); !e.atEnd(); e.moveNext()){
    var Contact = e.item()
    Messenger.MyName = Contact.Name;
    MsgPlus.DisplayToast("Success!", "You have the same name as your contact!");
    return '';
    }
    }
    }



Whats the difference Eljay? Just Blah is Contact and ChatWnd.Contacts is defined as Contacts in my code and your code directly uses ChatWnd.Contacts :undecided:.

This post was edited on 08-12-2006 at 08:37 AM by Felu.
08-12-2006 08:34 AM
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