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[release] No Response
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TheGuruSupremacy
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RE: [release] No Response
quote:
Originally posted by nuclide

Thanx before I try like this but when it says "You didn't response me in 30 sec." after timer activated and then nudge again.. if

Sorry,can you explain what you mean better???Because i really don't understand this....
06-18-2007 02:12 PM
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nuclide
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RE: [release] No Response
Sorry for my bad Eng.

If I use your code firstly I send a nudge after say You didn't response me in 30 sec.
But the problem is when I say "You didn't response me in 30 sec." timer re activated and it will send nudge + message.. .. again again it will be flood.. I want to only one time do it..


I hope I can explain..


06-18-2007 02:34 PM
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KatieScarlett
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RE: [release] No Response
quote:
Originally posted by muclide
Sorry for my bad English.

Firstly, if I use your code it sends a nudge then it says "You didn't respond to me within the past 30 seconds.", then the timer is re-activated and a nudge is sent again with the message, and it gets repeated everytime. and then it'll be a flood for my contact... I want it to send the nudge and the message, just one time, until I re-activate it manually.

I hope I can explain.
I guess that's what he means... *-)
06-18-2007 02:55 PM
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CookieRevised
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RE: [release] No Response
Nice idea, but I would hate it when people use such a script against me :p Anyways, some quick comments to improve/fix the script:


-Before using the SendMessage() function, _always_ check that you actually can send something. This is very much stressed upon in the scripting documentation. Especially if you use it in a delayed function like a timer event.

-Cancel all timers when the user signs out!!!!!!!!!!
(...for making it user specific (currently the script is not), and also to avoid a big list of (internal) errors when you do sign out or are signed out, and to avoid that another user is nudging people out of the blue.

-
code:
var Contacts = ChatWnd.Contacts;
var e = new Enumerator(Contacts);
var NoContacts = 0;
for(var e = new Enumerator(Contacts); !e.atEnd(); e.moveNext()) {     // why do people always put the enumeration declaration outside the For function, such a waste of space :p
var Contact = e.item();
Debug.Trace(" " + Contact.Email);
NoContacts = NoContacts + 1;
}
why not simply ChatWnd.Contacts.Count ?


-
code:
if (Origin != Messenger.MyName) {
Debug.Trace("Message Received");
var Contacts = ChatWnd.Contacts;
for(var e = new Enumerator(Contacts); !e.atEnd(); e.moveNext()) {
var Contact = e.item();
Debug.Trace(" " + Contact.Email);
}
MsgPlus.CancelTimer(Contact.Email);
Debug.Trace("Timer Cancelled");
}
You will cancel the timer from somebody else here...

Contact A has a personal convo with you.
Contact A is also in a group chat with you, together with contact B.
You say something in the personal chat to contact A, timer A starts.
Contact B says something in the group chat, timer of A cancels...

(goes against what your script is meant to do I think)


;)


/me will wave the block wand when someone uses this script against me :P


EDIT:
quote:
Originally posted by saralk
The truth is, I just wanted a T-shirt
lol (Y)

This post was edited on 06-18-2007 at 04:37 PM by CookieRevised.
.-= A 'frrrrrrrituurrr' for Wacky =-.
06-18-2007 03:04 PM
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Eddie
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RE: [release] No Response
Mmm i dont like such a script, nice idea for people who do like this kind of thing tho :)
...there used to be a signature here :)
06-18-2007 04:05 PM
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saralk
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O.P. RE: [release] No Response
The truth is, I just wanted a T-shirt
The Artist Formerly Known As saralk
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06-18-2007 04:25 PM
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blacky
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RE: [release] No Response
how can i stop that and how can i edit that script pleas contact me
03-15-2008 11:48 AM
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saralk
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O.P. RE: [release] No Response
Just disable it in the script options. Or do you mean someone else using it on you?
The Artist Formerly Known As saralk
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03-15-2008 08:32 PM
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blacky
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RE: [release] No Response
i mean from te response script
03-15-2008 08:41 PM
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