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OnEvent_ChatWndReceiveMessage not passing down results
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segosa
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O.P. OnEvent_ChatWndReceiveMessage not passing down results
If you have two files in two different scripts:

code:
function OnEvent_ChatWndReceiveMessage(...)
{
  return "Hello ";
}


code:
function OnEvent_ChatWndReceiveMessage(...)
{
  return Message + " bye";
}


where the first file appears higher up in the list of scripts than the second (due to having a name which would appear higher in alphabetical order), the return value of the first will be ignored, and the message returned to the conversation window will be the original message + " bye" instead of "Hello bye".

It doesn't pass down the returns, meaning scripts that may return the passed message (e.g., Linked Chats), that appear further down alphabetically, will be overriding all the things returned by previous scripts in that function.

This post was edited on 10-21-2007 at 12:15 PM by segosa.
The previous sentence is false. The following sentence is true.
10-21-2007 12:05 PM
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Matti
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RE: OnEvent_ChatWndReceiveMessage not passing down results
Seems quite logical for me, the engine loads the files one by one and overwrites functions. That means that your first function is overwritten by your second.
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10-21-2007 03:19 PM
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Patchou
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RE: OnEvent_ChatWndReceiveMessage not passing down results
you're lucky your script loaded at all :p.

Nofunction should be redefined twice.
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10-21-2007 04:46 PM
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RE: OnEvent_ChatWndReceiveMessage not passing down results

quote:
Originally posted by Mattike
Seems quite logical for me, the engine loads the files one by one and overwrites functions. That means that your first function is overwritten by your second.

quote:
Originally posted by Patchou
you're lucky your script loaded at all :p.

Nofunction should be redefined twice.


quote:
Originally posted by segosa
If you have two files in two different scripts:

He means file1 is in moo.plsc and file2 is in xxx.plsc
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10-21-2007 10:37 PM
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Patchou
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RE: OnEvent_ChatWndReceiveMessage not passing down results
haa... sorry, I misread the post.

That was a bug, thank you for reporting it, it's been fixed in 4.50.
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10-27-2007 08:49 PM
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