What happened to the Messenger Plus! forums on msghelp.net?
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Subject Author Forum Time
Logs
I was eager to analyze my logs and made a little python script to do so. The problem that I encountered is that the msgplus log format can be quite ambigious depending on the extra data added. I think it would be cool to have the ability to store log...
bwsWLM Plus! Help03-17-2005 at 04:29 PM
RE: .net plugins, not as com, but as .net
It would be fairly easy for me to create such a DLL, but patchou has to understand how it works, and convert his code to it. It would be faster for patchou to create his own DLL and implement it.
bwsWLM Plus! Help09-02-2004 at 12:02 PM
.net plugins, not as com, but as .net
Hi, .Net plugins are now treated as COM plugins, which is a shame. .Net assemblies can be dynamicly loaded at runtime. The way COM registrated the DLL's in the registry is clumsly, and very awkuard, AND most importantly, it is an overhead for .net t...
bwsWLM Plus! Help08-29-2004 at 12:39 PM
RE: .net support??
Read carefully ;) I use a BASE class IMODULE and a EXPORTED function which returns an array of IMODULE derived instances of plugin classes.. READ BEFORE YOU WRITE
bwsPlug-Ins02-02-2004 at 05:20 PM
RE: .net support??
Hehe, I totaly agree with BW_DUO, c# is the future.. but c++ and managed c++ is the current.. It is easy to just write a little wrapper in managed c++ which will load a .net dll which is its own name .net So the same assembly renamed to wee.dll will ...
bwsPlug-Ins02-02-2004 at 12:34 AM
RE: Let's talk again about code sharing
But such a plugin systen would also be great.. it would enable people to make their messenger plugin using already great software :-).. (just as you use msn messenger with plus!)
bwsArchive01-02-2004 at 10:33 AM
RE: Let's talk again about code sharing
Well.. it seems that this topic was ment to be about CODE not a discussion about features ;) I suggest a better plugin system.. I attached an OLD plugin system i have written a time ago in c++.. and i atached also a DOI lirary which will make it very...
bwsArchive01-01-2004 at 08:23 PM
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