quote:
Originally posted by raceprouk
The problem centres around how the system handles fullscreen. Fullscreen isn't in a window in the traditional sense: it's an overlay over the entire frame buffer. To switch the game from fullscreen (where it can use the GFX card directly) to a window (which can't, as Windows has to), you'll need to somehow force the game to output its graphics to a data buffer in memory, which them gets merged with Windows' own display data on the graphics card.
Doing this in software is not easy.
Well I doubt anyone will do that... unfortunately...